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Marth (SSBM)/Side special

< Marth (SSBM)
Revision as of 06:11, November 24, 2013 by Kadano (talk | contribs) (Added recovery illustration, deleted "more vertical" distance.)
Angle comparison of Dancing Blade’s first slash hitboxes.
Angle comparison of Dancing Blade’s second slash (side) hitboxes.
Illustration of the recovery aid Dancing Blade provides even after the semi-jump has been used up.

Overview

Known as Dancing Blade, this move involves a sequence of sword attacks performed by Marth. A maximum of four attacks can be chained together with the move, with different directions allowing different attacks for all attacks except the first. This makes the move very versatile and somewhat unpredictable if used correctly. However, connecting the hits often requires good reflexes. The first hit of the move can stall Marth in the air, so it is often used for recovery, as it can slow Marth's falling speed and give a bit more horizontal distance. In addition, the third hits are particularly useful due to being able to KO and tech-chase. Overall, how good the move is may depend on the player's opinion - it has many uses, but isn't too easy to utilize, plus isn't used too often as Marth often has superior options.

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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Slash 1 [303]
0 0 4 0   55 25 0 0.015624 76 0.0031248 0.0 0.0             Slash
1 0 4 0   55 25 0 0.0124992 76 0.023436 0.0 0.0             Slash
2 0 4 0   55 25 0 0.0124992 71 0.0 0.0 0.0             Slash
3 0 4 0   55 25 0 0.0093744 25 0.0 0.0 0.0             Slash
Slash 2 (side) [305]
0 0 5 0   16 100 0 0.015624 76 0.0031248 0.0 0.0             Slash
1 0 5 0   16 100 0 0.0124992 76 0.023436 0.0 0.0             Slash
2 0 5 0   16 100 0 0.0124992 71 0.0 0.0 0.0             Slash
3 0 5 0   16 100 0 0.0093744 25 0.0 0.0 0.0             Slash

Timing

Slash 1 [303]

Hitboxes 6-8
Continuable 7-25
Animation length 29
                                                         
                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable

Slash 2 (up) [304]

Hitboxes 12-15
Continuable 16-31
Animation length 40
                                                                               
                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable

Slash 2 (side) [305]

Hitboxes 14-16
Continuable 16-32
Animation length 40
                                                                               
                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable

Slash 3 (up) [306]

Hitboxes 13-17
Continuable 17-37
Animation length 40
                                                                               
                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable

Slash 3 (side) [307]

Hitboxes 11-14
Continuable 15-36
Animation length 46
                                                                                           
                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable

Slash 3 (down) [308]

Hitboxes 15-18
Continuable 18-34
Animation length 46
                                                                                           
                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable

Slash 4 data is here: Marth_(SSBM)/Side_special/Hit_4 (adding it here caused a problem due to the high number of total displayed frames)

Gallery

Similar moves