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Marth (SSBM)/Forward tilt: Difference between revisions

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==Overview==
==Overview==
{{image|Needs a gif. of the hitboxes}}
Marth's forward tilt is a useful [[spacing]] tool, especially if [[tipper|tippered]]. If a [[wavedash]] was used before the forward tilt, it could follow up into another forward tilt at low percents. However, in most cases, a [[Marth (SSBM)/Down tilt|down tilt]] is generally preferred due to its lower [[lag]], longer range, and the fact that unlike forward tilt, down tilt can be [[crouch canceling|crouch canceled]] out of a [[dash]].
Marth's forward tilt is a useful [[spacing]] tool, especially if [[tipper|tippered]]. If a [[wavedash]] was used before the forward tilt, it could follow up into another forward tilt at low percents. However, in most cases, a [[Marth (SSBM)/Down tilt|down tilt]] is generally preferred due to its lower [[lag]], longer range, and the fact that unlike forward tilt, down tilt can be [[crouch canceling|crouch canceled]] out of a [[dash]].



Revision as of 17:49, January 6, 2016

Overview

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Marth's forward tilt is a useful spacing tool, especially if tippered. If a wavedash was used before the forward tilt, it could follow up into another forward tilt at low percents. However, in most cases, a down tilt is generally preferred due to its lower lag, longer range, and the fact that unlike forward tilt, down tilt can be crouch canceled out of a dash.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 9% 0 Sakurai angle 30 70 0 3.906 76 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash
1 0 9% 0 Sakurai angle 30 70 0 2.7342 71 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash
2 0 9% 0 Sakurai angle 30 70 0 3.04668 25 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash
3 0 13% 0 Sakurai angle 60 70 0 3.906 76 4.6872 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash

Timing

Hitbox 7-10
Animation length 35
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox

Related moves