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Mario (SSBU)/Edge attack

Hitbox visualization showing Mario's ledge attack.
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Overview

While climbing up, Mario performs a drop kick.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 9.0% 1.0   Standard 90 20 0   5.0 top 0.0 5.0 12.0 to 2.0 1.0× 1.0× 0%               Kick   All All            

Timing

Every time Mario regrabs the ledge without touching the ground or being hit, the intangibility is reduced. It is portrayed below from a fresh ledge grab.

Intangibility 1-26
Hitbox 24-26
Interruptible 56
Animation length 59
                                                                                                                     
                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible