This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see F.L.U.D.D.
Hitbox visualization showing Mario's down special, F.L.U.D.D.
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Overview

Mario charges the FLUDD from Super Mario Sunshine. Doesn't deal any damage to opponents, but can be used to push them away to establish stage control, or used as an edgeguard. It can also be used to clear the map of any items onstage when playing with items on. (Also works with snakes grenade, ROB's gyro, Diddy's banana, etc.) The more the move is charged, the further opponents or items will be pushed.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 0.0% 0   Forward 0 100 70   4.0 top 0.0 0.0 0.0 1.0× 1.0× 0%               Mario Water   All All            
Base knockback can increase up to 55 depending on charge.

Timing

The move can be charge-canceled with no additional lag.

Charges between 19-20
Pumps 21-32, 26-37, 31-42, 36-47, 41-52, 46-57, 51-62
Pumps (from release) 2-13, 7-18, 12-23, 17-28, 22-33, 27-38, 32-43
Interruptible (from release) 68 (49)
Animation length (from release) 76 (57)
                                                                                                                                                       
                                                                                                                                                       
                                                                                                                                                       
                                                                                                                                                       
                                                                                                                                                       
                                                                                                                                                       
                                                                                                                                                       
                                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
  
Prop event
 
Interruptible

Parameters

Move

Total charge time 80 frames
Charge time for heavier shoot animation 70 frames
Recoil speed on release per charge frame 0.02
Time to remove charge on release 1 frame

F.L.U.D.D.

Vertical offset 0.5u
Default shot angle 12°
Maximum upward deviation 50°
Maximum downward deviation 18°
Deviation per frame 1.9°
Number of pumps shot 7
Delay between pumps 5 frames

Pumps

Lifetime 12 frames
Initial speed 4.3
Maximum additional speed 4.3
Maximum additional knockback 55
Gravity 0.17
Falling speed 3
Minimum size multiplier 0.8
Maximum size multiplier 1.2