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Mario (SSBB)/Neutral attack/Hit 2: Difference between revisions

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Revision as of 13:32, March 29, 2014

For an overview of the overall natural combo, see here.

Hitboxes

Hitbox of the move.
ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 2% 0 Sakurai angle 0 100 18 3.0 Right upper arm -1.4 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png File:TypeIcon().png File:EffectIcon().png File:HitboxTableIcon(Sound).png SpecialsIndirect.png
1 0 2% 0 Sakurai angle 0 100 15 2.8 Chest 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png File:TypeIcon().png File:EffectIcon().png File:HitboxTableIcon(Sound).png SpecialsIndirect.png
2 0 2% 0 AngleIcon80.png 0 100 25 4.0 Right lower arm -4.2 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png File:TypeIcon().png File:EffectIcon().png File:HitboxTableIcon(Sound).png SpecialsIndirect.png

Post hit data

Hitbox Base knockback Knockback scaling KO percent with poor DI KO percent with no DI KO percent with good DI
Fist 1035 0 NA NA NA
Arm 967 0 NA NA NA
Body 1194 0 NA NA NA

Timing

Hitbox 2-3
Continuation window 6-24
Auto-jab 10
Animation length 17
Interruptible 19