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Mario (SSBB)/Neutral attack/Hit 2: Difference between revisions

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{{FrameIconLegend|lag=y|hitbox=y|loop=y|continuable=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|loop=y|continuable=y|interruptible=y}}
{{MvSubNavMario|g=SSBB}}


[[Category:Neutral attacks]]
[[Category:Neutral attacks]]
[[Category:Mario (SSBB)]]
[[Category:Mario (SSBB)]]

Revision as of 17:51, October 24, 2013

For an overview of the overall natural combo, see here.

Hitboxes

Hitbox of the move.
ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 2% 0 Sakurai angle 0 100 18 5.0E-5 46 -2.3333333333333E-5 0.0 0.0 1.0x 1.0x 0% no flag data specified
1 0 2% 0 Sakurai angle 0 100 15 4.6666666666667E-5 22 0.0 0.0 0.0 1.0x 1.0x 0% no flag data specified
2 0 2% 0 AngleIcon80.png 0 100 25 6.6666666666667E-5 47 -7.0E-5 0.0 0.0 1.0x 1.0x 0% no flag data specified

Post hit data

Hitbox Base knockback Knockback scaling KO percent with poor DI KO percent with no DI KO percent with good DI
Fist 1035 0 NA NA NA
Arm 967 0 NA NA NA
Body 1194 0 NA NA NA

Timing

Hitbox 2-3
Continuation window 6-24
Auto-jab 10
Animation length 17
Interruptible 19