SSBB Icon.png

Mario (SSBB)/Forward tilt: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
 
(4 intermediate revisions by 3 users not shown)
Line 2: Line 2:
==Overview==
==Overview==
[[File:MarioSSBBFTilt(angledside).png|thumb|Hitbox of Mario's f-tilt.]]
[[File:MarioSSBBFTilt(angledside).png|thumb|Hitbox of Mario's f-tilt.]]
While very fast in [[start-up]] and [[ending lag]], the move's poor [[reach]] limits its capability as a [[spacing]] move. It mainly serves as a quick [[punish]] attack, though with its low [[damage]] output and [[knockback]], and having no followup potential, it doesn't accomplish much when landed. It has slightly more base knockback when aimed down, though the move still won't have real KO potential under 200%, and the increase in base knockback is far from enough to make it useful for hitting opponents off the [[stage]]. Overall, while it's not a terrible move, it's not that useful, and it pales in comparison to most other [[forward tilt]]s.
While very fast in [[start-up]] and [[ending lag]], the move's poor [[reach]] limits its capability as a [[spacing]] move. It mainly serves as a quick [[punish]] attack, though with its low [[damage]] output and [[knockback]], and having no followup potential, it doesn't accomplish much when landed. It has slightly more base knockback when aimed down, though the move still won't have real KO potential under 200%, and the increase in base knockback is far from enough to make it useful for hitting opponents off the [[stage]]. Overall, while it's not a terrible move, it's not very useful, and it pales in comparison to most other [[forward tilt]]s.


===Post hit data===
===Post hit data===
Line 16: Line 16:
==Hitboxes==
==Hitboxes==
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableHeader}}
{{HitboxTableTitle|Angled up, angled side|24}}
{{HitboxTableTitle|Angled up / angled forward|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Mario
|id=0
|id=0
|damage=8%
|damage=8%
Line 31: Line 30:
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Mario
|id=1
|id=1
|damage=8%
|damage=8%
Line 44: Line 42:
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Mario
|id=2
|id=2
|damage=8%
|damage=8%
Line 59: Line 56:
{{HitboxTableTitle|Angled down|24}}
{{HitboxTableTitle|Angled down|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Mario
|id=0
|id=0
|damage=8%
|damage=8%
Line 72: Line 68:
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Mario
|id=1
|id=1
|damage=8%
|damage=8%
Line 85: Line 80:
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Mario
|id=2
|id=2
|damage=8%
|damage=8%

Latest revision as of 13:41, April 16, 2021

Overview[edit]

Hitbox of Mario's f-tilt.

While very fast in start-up and ending lag, the move's poor reach limits its capability as a spacing move. It mainly serves as a quick punish attack, though with its low damage output and knockback, and having no followup potential, it doesn't accomplish much when landed. It has slightly more base knockback when aimed down, though the move still won't have real KO potential under 200%, and the increase in base knockback is far from enough to make it useful for hitting opponents off the stage. Overall, while it's not a terrible move, it's not very useful, and it pales in comparison to most other forward tilts.

Post hit data[edit]

Hitbox Base knockback Knockback scaling KO percent with poor DI KO percent with no DI KO percent with good DI
Angled side, angled up 1036 23.687 199.01% 218.01% 244.40%
Angled down 1197 23.687 192.22% 211.21% 237.60%

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Angled up / angled forward
0 0 8% 0 Sakurai angle 8 100 0 5.0 17 0.0 3.6 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 8% 0 Sakurai angle 8 100 0 4.0 16 0.0 1.2 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
2 0 8% 0 Sakurai angle 8 100 0 3.0 10 0.0 1.2 -2.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
Angled down
0 0 8% 0 Sakurai angle 13 100 0 5.0 17 0.0 3.6 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 8% 0 Sakurai angle 13 100 0 4.0 16 0.0 1.2 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
2 0 8% 0 Sakurai angle 13 100 0 3.0 10 0.0 1.2 -2.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing[edit]

Hitbox 5-7
Interruptible 25
Animation length 32
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible

Gallery[edit]