Luigi (SSBB)/Hitboxes: Difference between revisions

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{|class="messagebox" style="background:#ffffff;border:solid #7f7f7f 2px;text-align:center;"
{| class="messagebox" style="background:#ffffff;border:solid #7f7f7f 2px;text-align:center;"
|-
|-
|width="50px"|[[Image:Hitbox Article.svg|50px]]
|width="50px"|[[Image:Hitbox Article.png|50px]]
|'''This is a hitbox repository.'''
|'''This is a hitbox repository.'''<br>It is currently incomplete.
|width="50px"|[[Image:Hitbox Article.svg|50px]]
|width="50px"|[[Image:Hitbox Article.png|50px]]
|-
|-
|colspan="3"|Click on any image to view full size.
|colspan="3"|Click on any image to view full size.
|}
{|class="messagebox" style="background:#ffffff;border:solid #7f7f7f 2px;text-align:center;"
|-
|[[Image:Hitbox Article.svg|50px]] '''This hitbox repository is incomplete.''' [[Image:Hitbox Article.svg|50px]]
|}
|}


{|class="wikitable collapsible collapsed" align="center" style="text-align:center"
{|class="wikitable collapsible collapsed" align="center" style="text-align:center"
!colspan="2"|Color/Type Legend
!colspan="9"|Color Legend
|-style="background:#ffff00"
|-
|Arm||{{AttackType|arm=y}}
!colspan="7"|Types!!colspan="2"|Effects
|-style="background:#ff7f00"
|-
|Leg||{{AttackType|leg=y}}
|style="background:#cfcfcf"|{{AttackType|type=Typeless}}
|-style="background:#ff0000"
|style="background:#ff7f7f"|{{AttackType|type=Head}}
|Head||{{AttackType|head=y}}
|style="background:#dfaf7f"|{{AttackType|type=Butt}}
|-style="background:#bf3f00"
|style="background:#ffff7f"|{{AttackType|type=Hand}}
|Body||{{AttackType|body=y}}
|style="background:#ffbf7f"|{{AttackType|type=Foot}}
|-style="background:#7f7f7f"
|style="background:#ff7fff"|{{AttackType|type=Throwing}}
|Slash||{{AttackType|slash=y}}
|style="background:#bfff7f"|{{AttackType|type=Spin}}
|-style="background:#ff00ff"
|style="background:#d7d7bf"|{{AttackType|effect=Normal}}
|Grab/Throw||{{AttackType|throwing=y}}
|style="background:#ff9f7f"|{{AttackType|effect=Flame}}
|-
|style="background:#9f9f9f"|Typeless
|style="background:#ff0000"|Head
|style="background:#bf5f00"|Butt
|style="background:#ffff00"|Hand
|style="background:#ff7f00"|Foot
|style="background:#ff00ff"|Throwing
|style="background:#7fff00"|Spin
|style="background:#afaf7f"|Normal
|style="background:#ff3f00"|Flame
|}
|}


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|Neutral<br>Punch/Punch/Butt||colspan="2"|[[Image:LuigiSSBBNeutral(hit1).png|200px]]<br>Hit 1||colspan="2"|[[Image:LuigiSSBBNeutral(hit2).png|200px]]<br>Hit 2||colspan="2"|[[Image:LuigiSSBBNeutral(hit3).png|200px]]<br>Hit 3
|Neutral<br>Punch/Punch/Butt||colspan="2"|[[Image:LuigiSSBBNeutral(hit1).png|200px]]<br>Hit 1||colspan="2"|[[Image:LuigiSSBBNeutral(hit2).png|200px]]<br>Hit 2||colspan="2"|[[Image:LuigiSSBBNeutral(hit3).png|200px]]<br>Hit 3
|-
|-
|F-Tilt<br>Power Kick||colspan="2"|[[Image:LuigiSSBBFTilt(angledup).png|200px]]<br>Angled up||colspan="2"|[[Image:LuigiSSBBFTilt(angledside).png|200px]]<br>Angled side||colspan="2"|[[Image:LuigiSSBBFTilt(angleddown).png|200px]]<br>Angled down
|F-Tilt<br>Power Kick||colspan="2"|[[Image:LuigiSSBBFTilt(angledup).png|100px]]<br>Angled up||colspan="2"|[[Image:LuigiSSBBFTilt(angledside).png|100px]]<br>Angled side||colspan="2"|[[Image:LuigiSSBBFTilt(angleddown).png|100px]]<br>Angled down
|-
|-
|U-Tilt<br>Upper Swipe||colspan="6"|[[Image:LuigiSSBBUTilt.png|200px]]
|U-Tilt<br>Upper Swipe||colspan="6"|[[Image:LuigiSSBBUTilt.png|100px]]
|-
|-
|D-Tilt<br>Crouch Kick||colspan="3"|[[Image:LuigiSSBBDTilt(grounded).png|200px]]<br>On grounded opponents||colspan="3"|[[Image:LuigiSSBBDTilt(aerial).png|200px]]<br>On aerial opponents
|D-Tilt<br>Crouch Kick||colspan="3"|[[Image:LuigiSSBBDTilt(grounded).png|100px]]<br>On grounded opponents||colspan="3"|[[Image:LuigiSSBBDTilt(aerial).png|100px]]<br>On aerial opponents
|-
|-
|Dash<br>Frenzy Punches||colspan="3"|[[Image:LuigiSSBBDash(hits1-6).png|200px]]<br>Hits 1-6||colspan="3"|[[Image:LuigiSSBBDash(hit7).png|200px]]<br>Hit 7
|Dash<br>Frenzy Punches||colspan="3"|[[Image:LuigiSSBBDash(hits1-6).png|100px]]<br>Hits 1-6||colspan="3"|[[Image:LuigiSSBBDash(hit7).png|100px]]<br>Hit 7
|-
|-
|U-Smash<br>Head Snap||colspan="6"|[[Image:LuigiSSBBUSmash.png|200px]]
|U-Smash<br>Head Snap||colspan="6"|[[Image:LuigiSSBBUSmash.png|100px]]
|-
|-
|D-Smash<br>Breakdance Kick||colspan="3"|[[Image:LuigiSSBBDSmash(hit1).png|200px]]<br>Hit 1||colspan="3"|[[Image:LuigiSSBBDSmash(hit2).png|200px]]<br>Hit 2
|D-Smash<br>Breakdance Kick||colspan="3"|[[Image:LuigiSSBBDSmash(hit1).png|100px]]<br>Hit 1||colspan="3"|[[Image:LuigiSSBBDSmash(hit2).png|100px]]<br>Hit 2
|-
|-
|F-Smash<br>Palm Poke||colspan="2"|[[Image:LuigiSSBBFSmash(angledup).png|200px]]<br>Angled up||colspan="2"|[[Image:LuigiSSBBFSmash(angledside).png|200px]]<br>Angled side||colspan="2"|[[Image:LuigiSSBBFSmash(angleddown).png|200px]]<br>Angled down
|F-Smash<br>Palm Poke||colspan="2"|[[Image:LuigiSSBBFSmash(angledup).png|100px]]<br>Angled up||colspan="2"|[[Image:LuigiSSBBFSmash(angledside).png|100px]]<br>Angled side||colspan="2"|[[Image:LuigiSSBBFSmash(angleddown).png|100px]]<br>Angled down
|-
|-
|Nair<br>Drop Kick||colspan="3"|[[Image:LuigiSSBBNair(clean).png|200px]]<br>Clean||colspan="3"|[[Image:LuigiSSBBNair(late).png|200px]]<br>Late
|Nair<br>Drop Kick||colspan="3"|[[Image:LuigiSSBBNair(clean).png|100px]]<br>Clean||colspan="3"|[[Image:LuigiSSBBNair(late).png|100px]]<br>Late
|-
|-
|Fair<br>Karate Chop||colspan="6"|[[Image:LuigiSSBBFair.png|200px]]
|Fair<br>Karate Chop||colspan="6"|[[Image:LuigiSSBBFair.png|100px]]
|-
|-
|Bair<br>Rear Kick||colspan="3"|[[Image:LuigiSSBBBair(clean).png|200px]]<br>Clean||colspan="3"|[[Image:LuigiSSBBBair(late).png|200px]]<br>Late
|Bair<br>Rear Kick||colspan="3"|[[Image:LuigiSSBBBair(clean).png|100px]]<br>Clean||colspan="3"|[[Image:LuigiSSBBBair(late).png|100px]]<br>Late
|-
|-
|Uair<br>Flip Kick||colspan="3"|[[Image:LuigiSSBBUair(part1).png|200px]]<br>Part 1||colspan="3"|[[Image:LuigiSSBBUair(part2).png|200px]]<br>Part 2
|Uair<br>Flip Kick||colspan="3"|[[Image:LuigiSSBBUair(part1).png|100px]]<br>Part 1||colspan="3"|[[Image:LuigiSSBBUair(part2).png|100px]]<br>Part 2
|-
|-
|Dair<br>Drill Kick||colspan="6"|[[Image:LuigiSSBBDair.png|200px]]
|Dair<br>Drill Kick||colspan="6"|[[Image:LuigiSSBBDair.png|100px]]
|-
|-
|Shield||colspan="6"|[[Image:LuigiSSBBShield.png|200px]]
|Shield||colspan="6"|[[Image:LuigiSSBBShield.png|100px]]
|-
|-
|Grab||colspan="2"|[[Image:LuigiSSBBGrab(standing).png|200px]]<br>Standing||colspan="2"|[[Image:LuigiSSBBGrab(running).png|200px]]<br>Running||colspan="2"|[[Image:LuigiSSBBGrab(pivot).png|200px]]<br>Pivot
|Grab||colspan="2"|[[Image:LuigiSSBBGrab(standing).png|100px]]<br>Standing||colspan="2"|[[Image:LuigiSSBBGrab(running).png|100px]]<br>Running||colspan="2"|[[Image:LuigiSSBBGrab(pivot).png|100px]]<br>Pivot
|-
|-
|Pummel<br>(Nosebutt)||colspan="6"|[[Image:LuigiSSBBPummel.png|200px]]
|Pummel<br>(Nosebutt)||colspan="6"|[[Image:LuigiSSBBPummel.png|100px]]
|-
|-
|F-Throw<br>(Spin Chuck)||colspan="6"|[[Image:LuigiSSBBFThrow.png|200px]]
|F-Throw<br>(Spin Chuck)||colspan="6"|[[Image:LuigiSSBBFThrow.png|100px]]
|-
|-
|B-Throw<br>(Spin Throw)||colspan="3"|[[Image:LuigiSSBBBThrow(swing).png|200px]]<br>Swing Collision||colspan="3"|[[Image:LuigiSSBBBThrow.png|200px]]<br>Throw
|B-Throw<br>(Spin Throw)||colspan="3"|[[Image:LuigiSSBBBThrow(swing).png|100px]]<br>Swing Collision||colspan="3"|[[Image:LuigiSSBBBThrow.png|100px]]<br>Throw
|-
|-
|U-Throw<br>(Vertical Hurl)||colspan="6"|[[Image:LuigiSSBBUThrow.png|200px]]
|U-Throw<br>(Vertical Hurl)||colspan="6"|[[Image:LuigiSSBBUThrow.png|100px]]
|-
|-
|D-Throw<br>(Ground Slam)||colspan="6"|[[Image:LuigiSSBBDThrow.png|200px]]
|D-Throw<br>(Ground Slam)||colspan="6"|[[Image:LuigiSSBBDThrow.png|100px]]
|-
|-
|Floor (back)<br>(Sweep Kick)||colspan="3"|[[Image:LuigiSSBBFloor(backhit1).png|200px]]<br>Hit 1||colspan="3"|[[Image:LuigiSSBBFloor(backhit2).png|200px]]<br>Hit 2
|Floor (back)<br>(Sweep Kick)||colspan="3"|[[Image:LuigiSSBBFloor(backhit1).png|100px]]<br>Hit 1||colspan="3"|[[Image:LuigiSSBBFloor(backhit2).png|100px]]<br>Hit 2
|-
|-
|Floor (front)<br>(Double Punch)||colspan="3"|[[Image:LuigiSSBBFloor(fronthit1).png|200px]]<br>Hit 1||colspan="3"|[[Image:LuigiSSBBFloor(fronthit2).png|200px]]<br>Hit 2
|Floor (front)<br>(Double Punch)||colspan="3"|[[Image:LuigiSSBBFloor(fronthit1).png|100px]]<br>Hit 1||colspan="3"|[[Image:LuigiSSBBFloor(fronthit2).png|100px]]<br>Hit 2
|-
|-
|Floor (trip)<br>(Double Kick)||colspan="3"|[[Image:LuigiSSBBFloor(triphit1).png|200px]]<br>Hit 1||colspan="3"|[[Image:LuigiSSBBFloor(triphit2).png|200px]]<br>Hit 2
|Floor (trip)<br>(Double Kick)||colspan="3"|[[Image:LuigiSSBBFloor(triphit1).png|100px]]<br>Hit 1||colspan="3"|[[Image:LuigiSSBBFloor(triphit2).png|100px]]<br>Hit 2
|-
|-
|Edge (<100%)<br>(Quick Kick)||colspan="6"|[[Image:LuigiSSBBEdge(fast).png|200px]]
|Edge (<100%)<br>(Quick Kick)||colspan="6"|[[Image:LuigiSSBBEdge(fast).png|100px]]
|-
|-
|Edge (100%+)<br>(Slow Kick)||colspan="6"|[[Image:LuigiSSBBEdge(slow).png|200px]]
|Edge (100%+)<br>(Slow Kick)||colspan="6"|[[Image:LuigiSSBBEdge(slow).png|100px]]
|-
|-
|D-Taunt<br>(Heel Scuff)||colspan="6"|[[Image:LuigiSSBBDTaunt.png|200px]]
|D-Taunt<br>(Heel Scuff)||colspan="6"|[[Image:LuigiSSBBDTaunt.png|100px]]
|}
|}


===Notes===
===Notes===
*The angle of a hitbox is displayed as a line. For hitboxes with the [[Sakurai angle]], a star shape (*) is used instead. Note that all angles are based on what side of the attacker the target is on - if the target is on the opposite side of the attacker, they will fly in the opposite direction (but at the same angle). All presented angles assume the target is on the right of the attacker.
*The angle of a hitbox is displayed as a line. For hitboxes with the [[Sakurai angle]], a star shape (*) is used instead. Note that all angles are based on what side of the attacker the target is on - if the target is on the opposite side of the attacker, they will fly in the opposite direction (but at the same angle). Most presented angles assume the target is on the right of the attacker, unless the attack is obviously on the attacker's left.
*A transcendent hitbox is denoted by a dashed line.
**An angle indicated with a dash (-) is another special angle with unconfirmed properties; the best guess right now is that its angle is the same as the direction of travel of the user.
*A transcendent hitbox is denoted by a dashed border.
*The colour of a hitbox is its type; the colour of its angle indicator and border is its effect.
*The numbers represent each hitbox's damage and knockback (base knockback/knockback scaling), as well as whether the knockback is fixed.


[[Category:Hitbox repositories]]
[[Category:Hitbox repositories]]

Revision as of 13:26, January 28, 2011

Hitbox Article.png This is a hitbox repository.
It is currently incomplete.
Hitbox Article.png
Click on any image to view full size.
Luigi's Hitboxes
Neutral
Punch/Punch/Butt
LuigiSSBBNeutral(hit1).png
Hit 1
LuigiSSBBNeutral(hit2).png
Hit 2
LuigiSSBBNeutral(hit3).png
Hit 3
F-Tilt
Power Kick
LuigiSSBBFTilt(angledup).png
Angled up
LuigiSSBBFTilt(angledside).png
Angled side
LuigiSSBBFTilt(angleddown).png
Angled down
U-Tilt
Upper Swipe
File:LuigiSSBBUTilt.png
D-Tilt
Crouch Kick
LuigiSSBBDTilt(grounded).png
On grounded opponents
LuigiSSBBDTilt(aerial).png
On aerial opponents
Dash
Frenzy Punches
The hitboxes of Luigi's dash attack.
Hits 1-6
The hitboxes of Luigi's dash attack.
Hit 7
U-Smash
Head Snap
File:LuigiSSBBUSmash.png
D-Smash
Breakdance Kick
The hitboxes of Luigi's down smash.
Hit 1
The hitboxes of Luigi's down smash.
Hit 2
F-Smash
Palm Poke
The hitboxes of Luigi's f-smash.
Angled up
The hitboxes of Luigi's f-smash.
Angled side
The hitboxes of Luigi's f-smash.
Angled down
Nair
Drop Kick
LuigiSSBBNair(clean).png
Clean
LuigiSSBBNair(late).png
Late
Fair
Karate Chop
File:LuigiSSBBFair.png
Bair
Rear Kick
LuigiSSBBBair(clean).png
Clean
LuigiSSBBBair(late).png
Late
Uair
Flip Kick
File:LuigiSSBBUair(part1).png
Part 1
File:LuigiSSBBUair(part2).png
Part 2
Dair
Drill Kick
File:LuigiSSBBDair.png
Shield LuigiSSBBShield.png
Grab LuigiSSBBGrab(standing).png
Standing
LuigiSSBBGrab(running).png
Running
LuigiSSBBGrab(pivot).png
Pivot
Pummel
(Nosebutt)
LuigiSSBBPummel.png
F-Throw
(Spin Chuck)
LuigiSSBBFThrow.png
B-Throw
(Spin Throw)
LuigiSSBBBThrow(swing).png
Swing Collision
LuigiSSBBBThrow.png
Throw
U-Throw
(Vertical Hurl)
LuigiSSBBUThrow.png
D-Throw
(Ground Slam)
LuigiSSBBDThrow.png
Floor (back)
(Sweep Kick)
LuigiSSBBFloor(backhit1).png
Hit 1
LuigiSSBBFloor(backhit2).png
Hit 2
Floor (front)
(Double Punch)
LuigiSSBBFloor(fronthit1).png
Hit 1
LuigiSSBBFloor(fronthit2).png
Hit 2
Floor (trip)
(Double Kick)
LuigiSSBBFloor(triphit1).png
Hit 1
LuigiSSBBFloor(triphit2).png
Hit 2
Edge (<100%)
(Quick Kick)
LuigiSSBBEdge(fast).png
Edge (100%+)
(Slow Kick)
LuigiSSBBEdge(slow).png
D-Taunt
(Heel Scuff)
LuigiSSBBDTaunt.png

Notes

  • The angle of a hitbox is displayed as a line. For hitboxes with the Sakurai angle, a star shape (*) is used instead. Note that all angles are based on what side of the attacker the target is on - if the target is on the opposite side of the attacker, they will fly in the opposite direction (but at the same angle). Most presented angles assume the target is on the right of the attacker, unless the attack is obviously on the attacker's left.
    • An angle indicated with a dash (-) is another special angle with unconfirmed properties; the best guess right now is that its angle is the same as the direction of travel of the user.
  • A transcendent hitbox is denoted by a dashed border.
  • The colour of a hitbox is its type; the colour of its angle indicator and border is its effect.
  • The numbers represent each hitbox's damage and knockback (base knockback/knockback scaling), as well as whether the knockback is fixed.