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Lucas (SSBU)/Up tilt: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:LucasUTiltSSBU.gif|thumb|450px|Hitbox visualization showing Lucas's up tilt.]]
[[File:LucasUTiltSSBU.gif|thumb|350px|Hitbox visualization showing Lucas's up tilt.]]


==Overview==
==Overview==
==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
*{{change|Up tilt, down aerial, and pummel gained the electric effect. }}
*{{change|Up tilt has gained the electric effect.}}
**{{nerf|This means Yellow Pikmin are now invulnerable to Lucas's up tilt and down aerial.}}
**{{nerf|This means Yellow Pikmin are now invulnerable to it.}}
 
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Launcher hit|24}}
{{HitboxTableTitle|Hit 1|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 50: Line 51:
|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Clean hit|24}}
{{HitboxTableTitle|Hit 2, clean|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 93: Line 94:
|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Late hit (early)|24}}
{{HitboxTableTitle|Hit 2, mid|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 112: Line 113:
|slvl=S
|slvl=S
}}
}}
{{HitboxTableTitle|Late hit (late)|24}}
{{HitboxTableTitle|Hit 2, late|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 132: Line 133:
}}
}}
|}
|}
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
!Launcher hit
!Hit 1
|4
|4
|-
|-
!Clean hit
!Hit 2 (clean)
|7-10
|7-10
|-
|-
!Late hit (early, late)
!Hit 2 (mid, late)
|11-14, 15-16
|11-14, 15-16
|-
|-

Latest revision as of 13:15, July 19, 2022

Hitbox visualization showing Lucas's up tilt.

OverviewEdit

Update HistoryEdit

  2.0.0

  •   Up tilt has gained the electric effect.
    •   This means Yellow Pikmin are now invulnerable to it.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 1.5% 0   Standard 0 100 60   3.5 top 0.0 6.0 6.5 0.33× 1.0× 0%               Magic   All All            
1 0 0 1.5% 0   Standard 0 100 60   3.5 top 0.0 6.0 -6.5 0.33× 1.0× 0%               Magic   All All            
Hit 2, clean
0 0 0 8.0% 0   Standard 50 100 0   5.5 kneer 5.5 0.0 0.0 1.0× 0.5× 0%               Magic   All All            
1 0 0 8.0% 0   Standard 50 100 0   5.0 kneer 0.0 0.0 0.0 0.66× 0.5× 0%               Magic   All All            
Hit 2, mid
0 0 0 5.0% 0   Standard 50 100 0   5.2 kneer 5.0 0.0 0.0 0.5× 1.0× 0%               Magic   All All            
Hit 2, late
0 0 0 5.0% 0   Standard 50 100 0   3.5 kneer 6.5 0.5 -0.5 0.5× 1.0× 0%               Magic   All All            

TimingEdit

Hit 1 4
Hit 2 (clean) 7-10
Hit 2 (mid, late) 11-14, 15-16
Interruptible 34
Animation length 54
                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible