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Lucas (SSBU)/Up smash

< Lucas (SSBU)
Revision as of 21:04, January 22, 2022 by Zeckemyro (talk | contribs)
Hitbox visualization showing Lucas's up smash.

Overview

Update History

  4.0.0

  •   Up smash has more invulnerability during startup (frames 1-4 → 1-7).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Launcher hit
0 0 0 2.0% 0   Standard 0 90 110   6.0 top 0.0 5.0 -8.0 1.0× 1.0× 0%               Magic   All All            
1 0 0 2.0% 0   Standard 0 90 110   6.0 top 0.0 5.0 8.0 1.0× 1.0× 0%               Magic   All All            
Earliest hit
0 0 0 21.0% 0   Standard 48 77 0   11.0 throw 0.0 0.0 1.0 1.0× 1.0× 0%               Magic   All All            
Early hit
1 0 0 20.0% 0   Standard 42 77 0   10.0 throw 0.0 -2.5 -0.5 1.0× 1.0× 0%               Magic   All All            
Mid hit
2 0 0 18.0% 0   Standard 37 77 0   9.0 throw 0.0 2.5 1.0 1.0× 1.0× 0%               Magic   All All            
Late hit
3 0 0 16.0% 0   Standard 32 77 0   9.0 throw 0.0 -1.0 0.0 1.0× 1.0× 0%               Magic   All All            
Later hit
0 0 0 14.0% 0   Standard 27 77 0   6.0 throw 0.0 3.5 1.0 1.0× 1.0× 0%               Magic   All All            
Latest hit
0 0 0 14.0% 0   Standard 22 77 0   4.5 throw 0.0 2.0 0.0 1.0× 1.0× 0%               Magic   All All            

Timing

Charges between 4-5
Invincibility 1-7
intangibility (head and arms) 15-29
Launcher hit 28
Earliest hit 30-32
Early hit 33-37
Mid hit 38-42
Late hit 43-47
Later hit 48-52
Latest hit 53-54
Interruptible 99
Animation length 105
                                                                                                                                                                                                                 
                                                                                                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Invincible
 
Intangible
 
Interruptible