Link (SSBB)/Down throw: Difference between revisions
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{{ArticleIcons|ssbb | {{ArticleIcons|ssbb=y}} | ||
==Overview== | ==Overview== | ||
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|fkv=0 | |fkv=0 | ||
|bn=0 | |bn=0 | ||
|noff= | |noff=true | ||
|trip=0 | |trip=0 | ||
|ff=60000 | |ff=60000 | ||
Line 57: | Line 57: | ||
|fkv=0 | |fkv=0 | ||
|bn=0 | |bn=0 | ||
|noff= | |noff=true | ||
|trip=0 | |trip=0 | ||
|ff=60000 | |ff=60000 | ||
Line 70: | Line 70: | ||
==Timing== | ==Timing== | ||
The speed of this throw depends on the opponent's [[weight]]. | The speed of this throw depends on the opponent's [[weight]]. | ||
{{BrawlWeightBasedTableHeader}} | {{BrawlWeightBasedTableHeader}} | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
|rowspan=2|'''Baseline''' {{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Hitbox|c=1|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=27|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=15}} | |rowspan=2|'''Min (Jigglypuff)''' {{FrameStrip|t=Lag|c=15|e=LagThrowS}}{{FrameStrip|t=Lag|c=19|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=10}}{{FrameStrip|t=Blank|c=33}} | ||
|- | |||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=36}}{{FrameStrip|t=Blank|c=33}} | |||
|- | |||
|rowspan=2|'''Baseline''' {{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Hitbox|c=1|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=27|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=15}}{{FrameStrip|t=Blank|c=13}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=56}}{{FrameStrip|t=Blank|c=13}} | |||
|- | |||
|rowspan=2|'''Max (Bowser)''' {{FrameStrip|t=Lag|c=26}}{{FrameStrip|t=Hitbox|c=1|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=32|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=18}} | |||
|- | |- | ||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c= | {{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=69}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|throw=y|vulnerable=y|invincible=y|interruptible=y}} | {{FrameIconLegend|lag=y|throw=y|vulnerable=y|invincible=y|interruptible=y}} | ||
==Trivia== | |||
Against {{SSBB|Jigglypuff}} and {{SSBB|Zero Suit Samus}}, the hitbox never comes out. This is because the throw is weight dependent and the hitbox is only active for one frame. Jigglypuff and Zero Suit Samus have specific weight values (68 and 81 respectively) where the throw plays at a speed where the frame the hitbox comes out is skipped completely. This causes the throw to only deal 4% to them, rather than 7%. | |||
{{MvSubNavLink|g=SSBB}} | {{MvSubNavLink|g=SSBB}} | ||
[[Category:Link (SSBB)]] | [[Category:Link (SSBB)]] | ||
[[Category:Down throws (SSBB)]] | [[Category:Down throws (SSBB)]] |
Latest revision as of 05:45, August 11, 2021
Overview[edit]
Throw data[edit]
Hitbox[edit]
Throw[edit]
ID | Damage | Angle | BK | KS | FKV | Bone | SDIx | FFx | T% | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 4% | Forwards | 60 | 90 | 0 | 0 | 1.0x | None | 0% | None | |||
1 | 3% | Forwards | 40 | 100 | 0 | 0 | 1.0x | None | 0% | None |
Timing[edit]
The speed of this throw depends on the opponent's weight.
Invincible | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hitbox | 14.96 | 16.5 | 17.16 | 17.38 | 17.6 | 17.82 | 18.04 | 18.7 | 19.14 | 19.8 | 20.24 | 20.46 | 20.68 | 20.9 | 21.34 | 21.56 | 22 | 22.44 | 22.88 | 23.1 | 23.32 | 23.54 | 23.76 | 23.98 | 24.2 | 24.64 | 24.86 | 25.52 | 26.4 |
Throw | 15.64 | 17.25 | 17.94 | 18.17 | 18.4 | 18.63 | 18.86 | 19.55 | 20.01 | 20.7 | 21.16 | 21.39 | 21.62 | 21.85 | 22.31 | 22.54 | 23 | 23.46 | 23.92 | 24.15 | 24.38 | 24.61 | 24.84 | 25.07 | 25.3 | 25.76 | 25.99 | 26.68 | 27.6 |
Interruptible | 34 | 37.5 | 39 | 39.5 | 40 | 40.5 | 41 | 42.5 | 43.5 | 45 | 46 | 46.5 | 47 | 47.5 | 48.5 | 49 | 50 | 51 | 52 | 52.5 | 53 | 53.5 | 54 | 54.5 | 55 | 56 | 56.5 | 58 | 60 |
Animation length | 43.52 | 48 | 49.92 | 50.56 | 51.2 | 51.84 | 52.48 | 54.4 | 55.68 | 57.6 | 58.88 | 59.52 | 60.16 | 60.8 | 62.08 | 62.72 | 64 | 65.28 | 66.56 | 67.2 | 67.84 | 68.48 | 69.12 | 69.76 | 70.4 | 71.68 | 72.32 | 74.24 | 76.8 |
Min (Jigglypuff) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Baseline | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max (Bowser) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
Trivia[edit]
Against Jigglypuff and Zero Suit Samus, the hitbox never comes out. This is because the throw is weight dependent and the hitbox is only active for one frame. Jigglypuff and Zero Suit Samus have specific weight values (68 and 81 respectively) where the throw plays at a speed where the frame the hitbox comes out is skipped completely. This causes the throw to only deal 4% to them, rather than 7%.
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