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L button: Difference between revisions

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{{Disambig2|the L button|other uses|L (disambiguation)}}
{{Disambig2|the L button|other uses|L (disambiguation)}}
[[File:L buttons.png|thumb|right|File:L button joycon.jpg|The L button on a Nintendo 64 controller, GameCube controller, Classic Controller, Classic Controller Pro, 3DS, and Wii U gamepad, respectively.]]
[[File:L button.jpg|The L button on a Nintendo 64 controller, GameCube controller, Classic Controller, Classic Controller Pro, 3DS, Wii U gamepad, and joy con respectively.]]
 
The '''L button''' refers to the left shoulder button on the [[Wii U GamePad]], the [[Nintendo 64 controller|Nintendo 64]], [[GameCube controller|GameCube]], [[Classic Controller|Classic]], and [[Wii U Pro Controller|Wii U Pro]] [[Controller]]s, and on the [[Nintendo 3DS]] itself. Similarly to the [[R button]], it is used in ''[[Super Smash Bros. Melee]]'' and ''[[Brawl]]'' for defense techniques, such as [[shielding]], [[rolling]], and [[sidestep]] dodging, while it is used in the original ''[[Super Smash Bros.]]'' to [[taunt]]. In {{for3ds}}, due to the 3DS lacking a [[Z button]] and its [[R button]] being used to shield, the L button is instead used to [[grab]]. In ''[[Ultimate]]'', it also refers to one of the shoulder buttons of the [[Nintendo Switch Pro Controller|Pro Controller]] or the double [[Joy-Con]]s (not to be confused with the [[SL button]]). By default, it has the same function as the [[R button]], being used for [[grab]]bing and, while in the air, [[Air dodge|airdodging]].
The '''L button''' refers to the left shoulder button on the [[Wii U GamePad]], the [[Nintendo 64 controller|Nintendo 64]], [[GameCube controller|GameCube]], [[Classic Controller|Classic]], and [[Wii U Pro Controller|Wii U Pro]] [[Controller]]s, and on the [[Nintendo 3DS]] itself. Similarly to the [[R button]], it is used in ''[[Super Smash Bros. Melee]]'' and ''[[Brawl]]'' for defense techniques, such as [[shielding]], [[rolling]], and [[sidestep]] dodging, while it is used in the original ''[[Super Smash Bros.]]'' to [[taunt]]. In {{for3ds}}, due to the 3DS lacking a [[Z button]] and its [[R button]] being used to shield, the L button is instead used to [[grab]]. In ''[[Ultimate]]'', it also refers to one of the shoulder buttons of the [[Nintendo Switch Pro Controller|Pro Controller]] or the double [[Joy-Con]]s (not to be confused with the [[SL button]]). By default, it has the same function as the [[R button]], being used for [[grab]]bing and, while in the air, [[Air dodge|airdodging]].



Revision as of 21:30, March 18, 2020

This article is about the L button. For other uses, see L (disambiguation).

The L button on a Nintendo 64 controller, GameCube controller, Classic Controller, Classic Controller Pro, 3DS, Wii U gamepad, and joy con respectively.

The L button refers to the left shoulder button on the Wii U GamePad, the Nintendo 64, GameCube, Classic, and Wii U Pro Controllers, and on the Nintendo 3DS itself. Similarly to the R button, it is used in Super Smash Bros. Melee and Brawl for defense techniques, such as shielding, rolling, and sidestep dodging, while it is used in the original Super Smash Bros. to taunt. In Super Smash Bros. for Nintendo 3DS, due to the 3DS lacking a Z button and its R button being used to shield, the L button is instead used to grab. In Ultimate, it also refers to one of the shoulder buttons of the Pro Controller or the double Joy-Cons (not to be confused with the SL button). By default, it has the same function as the R button, being used for grabbing and, while in the air, airdodging.

When using a single Joy-Con in Ultimate, the L or R button (depending on which Joy-Con is used) is not set to any action by default. Instead, SL is used for grabbing and SR for shielding. In this configuration, the L, R, ZL, and ZR buttons cannot be set to grab.

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