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L-canceling: Difference between revisions

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[[Image:Lc1.gif|thumb|The green Link on the left L-cancels, allowing him to act earlier than the red Link on the right that does not.]]
[[Image:Lc1.gif|thumb|The green Link on the left L-cancels, allowing him to act earlier than the red Link on the right that does not.]]


'''L-canceling''' (officially termed as '''smooth landing''') is a technique in both ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' that allows characters to act faster than usual when landing in the middle of an [[aerial attack]]. L-cancelling is done by pressing a shield button 10 [[frame]]s before landing during an aerial attack (the grab button also works because of its unique properties).
'''L-canceling''' (officially termed as '''smooth landing''') is a technique in both ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' that allows characters to act faster than usual when landing in the middle of an [[aerial attack]]. L-cancelling is done by pressing a shield button 11 [[frame]]s before landing during an aerial attack (the grab button also works because of its unique properties).


Only regular aerial attacks can be L-cancelled; [[special move]]s that have landing lag cannot. If an attack is [[auto-cancel]]led then L-cancelling has no effect.
Only regular aerial attacks can be L-cancelled; [[special move]]s that have landing lag cannot. If an attack is [[auto-cancel]]led then L-cancelling has no effect.

Revision as of 17:08, August 29, 2013

This article is for the technique about L-canceling. For the smasher of the same name, see L Cancel.
File:Lc1.gif
The green Link on the left L-cancels, allowing him to act earlier than the red Link on the right that does not.

L-canceling (officially termed as smooth landing) is a technique in both Super Smash Bros. and Super Smash Bros. Melee that allows characters to act faster than usual when landing in the middle of an aerial attack. L-cancelling is done by pressing a shield button 11 frames before landing during an aerial attack (the grab button also works because of its unique properties).

Only regular aerial attacks can be L-cancelled; special moves that have landing lag cannot. If an attack is auto-cancelled then L-cancelling has no effect.

In Super Smash Bros.

Better known as Z-cancelling as the Z button is the shield button, L-cancelling in Super Smash Bros. causes the character's regular landing animation to play instead of the air attack's landing animation, reducing their lag to 4 frames. Compared to lag intervals in the 20-30 range, this can allow incredible attack speed when combined with techniques such as double jump cancelling, resulting in shield break combos.

In Super Smash Bros. Melee

L-cancelling in Melee causes the air attack's landing animation to play at double speed, cutting the lag time in half (rounded down). While not as potent as the previous game, the decrease in lag is still significant enough to make L-cancelled aerial attacks better than comparable ground attacks. This is especially true for characters with heavier aerial landing lag, most notably Bowser and Ganondorf.

In Super Smash Bros. Brawl

L-cancelling is not present in Brawl for unclear reasons. The most common theory is that, like the removal of wave dashing, L-cancelling's removal was to shift the game's focus away from competitive depth towards casual accessibility. The lack of L-cancelling acts as an indirect nerf to characters that have aerial attacks with heavier landing lag and/or low jumps (most notably Ganondorf).

Notes