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King K. Rool (SSBU)/Neutral attack: Difference between revisions

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(noted that rool jab 123 is one of the highest damage jab combos in the game, which it is.)
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==Overview==
==Overview==
King K. Rool's neutral attack consists of a palm strike, a claw swipe and then a kick. The first hit comes out very quickly for a superheavy - at frame 4 - making it effective for outframing opponent's options, breaking out of combos that lead to a grounded state, and more. Due to King K. Rool's initial dash being particularly quick, it is also possible to dash and then quickly use this move as a burst option. This is particularly useful if [[Belly Super Armor]] has been damaged. There are also a number of followups from Hit 3, due to the [[Sakurai angle]] leading to tech situations and having reasonable hit advantage.  
King K. Rool's neutral attack consists of a palm strike, a claw swipe and then a kick. The first hit comes out very quickly for a superheavy - at frame 4 - making it effective for outframing opponent's options, breaking out of combos that lead to a grounded state, and more. It is one of the most damaging neutral attack combos in the game, dealing 12%. Due to King K. Rool's initial dash being particularly quick, it is also possible to dash and then quickly use this move as a burst option. This is particularly useful if [[Belly Super Armor]] has been damaged. There are also a number of followups from Hit 3, due to the [[Sakurai angle]] leading to tech situations and having reasonable hit advantage.  


For the technical data of each individual hit, see:
For the technical data of each individual hit, see:

Revision as of 14:22, November 30, 2019

Overview

King K. Rool's neutral attack consists of a palm strike, a claw swipe and then a kick. The first hit comes out very quickly for a superheavy - at frame 4 - making it effective for outframing opponent's options, breaking out of combos that lead to a grounded state, and more. It is one of the most damaging neutral attack combos in the game, dealing 12%. Due to King K. Rool's initial dash being particularly quick, it is also possible to dash and then quickly use this move as a burst option. This is particularly useful if Belly Super Armor has been damaged. There are also a number of followups from Hit 3, due to the Sakurai angle leading to tech situations and having reasonable hit advantage.

For the technical data of each individual hit, see: