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Jigglypuff (SSBM)/Down special

Overview

 
Rest's hitbox duration
 
A closeup of the hitbox, on the first frame.

Jigglypuff rests when this move is used. Normally, it leaves it very vulnerable, but there is a very small hitbox near its eyes that deals 28% damage and huge knockback, being one of the most powerful moves in the game and in some cases on lighter characters, often OHKOing them (being very similar to Ganondorf's up tilt). It also has a flame effect (but doesn`t make the burn SFX unlike most fire-based attacks, instead it makes a Home-Run Bat SFX similar to Luigi`s Fire Jump Punch). This attack can KO reliably at as low as 25%, and it can be combo'd into with a variety of moves, such as an up throw or up aerial. It also has absolutely no startup lag (1 frame), but extreme ending lag. Against fastfallers (including Fox, Falco, and Captain Falcon), an up throw can combo into Rest easily - at medium to higher percentages, an up aerial can be used to ensure that the Rest is landed. This is called the Space animal slayer (also known as Hunger Strike, named after the professional Jigglypuff player Hungrybox). A variant of this technique involves using platforms to help land the Rest; an up throw can be used to get an opponent on top of a platform and Rest can be used after that to punish their tech option. Up aerials can be used to cause the opponent to miss their tech, making landing the Rest even easier. Rest is also an extremely potent followup to a jab reset, which is often set up using a combination of back aerials, up aerials, and Pound. Other less reliable moves that can knock the opponent down to set it up include strong neutral aerial at moderate percentages (especially if autocancelled), and a down throw on fastfallers at low percentages.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 28% 0   78 120 0 1.953 5 0.0 0.0 0.0             Bat

Timing

Hitbox 1
Intangible 1-26
Animation length 249
                                                            ...×218...  
                                                            ...×218...  
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible