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Isabelle (SSBU)/Edge attack

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Hitbox visualization showing Isabelle's ledge attack.

Overview

Asides from incautious opponents, or those unfamiliar with the attack, this move is a risky choice in competitive play with low reward. Punishable if shielded.

Against those unfamiliar with the move, it can be interpreted as a neutral Edge getup, allowing for a safe getup attack. As Isabelle is a rare choice in competitive play, this provides opportunities to use Edge attack as a surprise option. Regardless, this move should rarely be used in the context of a skilled opponent.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 9.0% 1.0   Forward 90 20 0   5.0 top 0.0 5.0 2.0 to 11.0 1.0× 1.0× 0%               Punch   All All            

Timing

For each ledge grab without touching the ground or being hit, intangibility is reduced on subsequent ledge grabs, until it is lost entirely from the fourth grab onward. The hitbox visualization only shows intangibility for the first ledge grab.

Intangibility (1st grab) 1-23
Intangibility (2nd grab) 1-19
Intangibility (3rd grab) 1-11
Hitbox 21-23
Interruptible 56
Animation length 63
Hitbox                                                                                                                               
1st grab                                                                                                                               
2nd grab                                                                                                                               
3rd grab                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible