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Ike (SSB4)/Up special/Default: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Aether}}
[[File:IkeAetherRise.gif|thumb|270px|Hitbox visualization showing Ike's Aether's rise.]]
[[File:IkeAetherRise.gif|thumb|270px|Hitbox visualization showing Ike's Aether's rise.]]
[[File:IkeAetherFall.gif|thumb|270px|Hitbox visualization showing Ike's Aether's fall.]]
[[File:IkeAetherFall.gif|thumb|270px|Hitbox visualization showing Ike's Aether's fall.]]
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{{MvSubNavIke|g=SSB4}}
{{MvSubNavIke|g=SSB4}}
[[Category:Ike (SSB4)]]
[[Category:Ike (SSB4)]]
[[Category:Special attacks (SSB4)]]
[[Category:Special moves (SSB4)]]
[[Category:Up special moves (SSB4)]]
[[Category:Up special moves (SSB4)]]

Revision as of 17:32, May 17, 2020

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Aether.
Hitbox visualization showing Ike's Aether's rise.
Hitbox visualization showing Ike's Aether's fall.
Hitbox visualization showing Ike's Aether's landing.
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Hitboxes

Main attack

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1 (clean)
0 0 6% 0 AngleIcon91.png 0 100 160 3.5 0 0.0 5.0 19.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slam SpecialsDirect.png
1 0 6% 0 AngleIcon78.png 0 100 160 3.5 0 0.0 5.0 7.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slam SpecialsDirect.png
2 0 6% 0 AngleIcon90.png 0 100 130 3.5 0 0.0 13.5 7.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slam SpecialsDirect.png
3 0 6% 0 AngleIcon91.png 0 100 130 3.5 0 0.0 13.5 19.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slam SpecialsDirect.png
Hit 1 (late)
0 0 4% 0 AngleIcon91.png 0 100 100 6.0 1000 0.0 4.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
1 0 4% 0 AngleIcon91.png 0 100 100 6.0 1000 0.0 10.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
Hit 2
0 0 1% 0 Autolink angle (366) 0 100 50 9.0 0 0.0 16.0 14.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
Hit 3 (falling, clean)
0 0 3% 0 AngleIcon70.png 120 30 0 6.5 1000 0.0 8.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png M Slash SpecialsDirect.png
1 0 3% 0 AngleIcon270.png 120 30 0 4.8 1000 0.0 8.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
Hit 3 (falling, late)
1 0 3% 0 AngleIcon60.png 120 30 0 4.8 1000 0.0 8.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
Landing (clean)
0 0 6% 0 AngleIcon60.png 70 80 0 8.0 0 0.0 5.0 14.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slam SpecialsDirect.png
Landing (late)
0 0 6% 0 AngleIcon60.png 70 80 0 8.0 0 0.0 5.0 14.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png L Slam SpecialsDirect.png

Sword hits

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 2% 0 AngleIcon91.png 0 100 80 5.0 2000 0.0 4.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
1 0 2% 0 AngleIcon91.png 0 100 80 5.0 2000 0.0 10.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
Hit 2
0 0 1% 0 AngleIcon91.png 0 100 40 5.0 2000 0.0 7.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
1 0 1% 0 AngleIcon91.png 0 100 40 5.0 2000 0.0 7.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png