Ike (SSB4)/Neutral attack/Hit 1: Difference between revisions
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==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader|stretch=y}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=0 | |id=0 | ||
Line 19: | Line 19: | ||
|ypos=10.0 | |ypos=10.0 | ||
|zpos=13.0 | |zpos=13.0 | ||
|ystretch=10.0 | |||
|zstretch=6.0 | |||
|type=Hand | |type=Hand | ||
|sdi=1.0 | |sdi=1.0 |
Revision as of 13:24, December 29, 2021
Hitboxes
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | Stretch | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 3% | 0 | 0 | 100 | 50 | 3.5 | 0 | 0.0 | 10.0 | 13.0 | 1.0x | 1.0x | 0% | Punch | 0.0 | 10.0 | 6.0 |
Timing
Hitboxes | 4-5 |
---|---|
Earliest continuable frame | 11 |
Interruptible | 24 |
Animation length | 31 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|