Ike (SSB4)/Neutral attack/Hit 1: Difference between revisions
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==Timing== | |||
{|class="wikitable" | |||
!Hitboxes | |||
|4-5 | |||
|- | |||
!Earliest continuable frame | |||
|10 | |||
|- | |||
!Interruptible | |||
|24 | |||
|- | |||
!Animation length | |||
|31 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4|e=LagContinuableS}}{{FrameStrip|t=Lag|c=14|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=8}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | |||
{{MvSubNavIke|g=SSB4}} | {{MvSubNavIke|g=SSB4}} | ||
[[Category:Ike (SSB4)]] | [[Category:Ike (SSB4)]] | ||
[[Category:Neutral attacks (SSB4)]] | [[Category:Neutral attacks (SSB4)]] |
Revision as of 23:18, May 17, 2018
Hitboxes
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 3% | 0 | 0 | 100 | 50 | 3.5 | 0 | 0.0 | 10.0 | 13.0 | 1.0x | 1.0x | 0% | Punch |
Timing
Hitboxes | 4-5 |
---|---|
Earliest continuable frame | 10 |
Interruptible | 24 |
Animation length | 31 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|