Hero (SSBU)/Forward tilt/Hit 2: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Hero's forward tilt 2. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitboxTable...) |
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[[File:HeroFTilt2.gif|thumb| | [[File:HeroFTilt2.gif|thumb|300px|Hitbox visualization showing Hero's forward tilt 2.]] | ||
==Overview== | ==Overview== | ||
{{SSBU|Hero}} does an outward slash to knock opponents away. Gains 6.4 MP on hit, 7.616 on shield. | |||
The move has decently wide range, hitting high and low. As a result, the move has decent defensive utility, though the first hit has to be gone through first. In addition, the move has a good chunk of [[lag]]. Unlike [[Hero (SSBU)/Forward tilt/Hit 1|Hit 1]], it is possible for this to [[rebound]] as well. Regardless, the move makes a good way of resetting [[neutral]] and ensuring Hero remains in a good state. | |||
This is among Hero's least safe moves on shield, being -31. As such, it is very punishable if the move is baited out. Many [[out of shield]] options that are otherwise niche become perfectly valid punishes, which could lead to a [[KO]]. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Revision as of 20:43, May 8, 2020
Overview
Hero does an outward slash to knock opponents away. Gains 6.4 MP on hit, 7.616 on shield.
The move has decently wide range, hitting high and low. As a result, the move has decent defensive utility, though the first hit has to be gone through first. In addition, the move has a good chunk of lag. Unlike Hit 1, it is possible for this to rebound as well. Regardless, the move makes a good way of resetting neutral and ensuring Hero remains in a good state.
This is among Hero's least safe moves on shield, being -31. As such, it is very punishable if the move is baited out. Many out of shield options that are otherwise niche become perfectly valid punishes, which could lead to a KO.
Hitboxes
Timing
Hitboxes | 8-9 |
---|---|
Interruptible | 48 |
Animation length | 60 |
Lag time |
Hitbox |
Interruptible |
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