Hero (SSBU)/Neutral attack/Hit 3
This is substantially less safe on shield than its previous hits, being -25. However, it has good range, making shieldgrabs whiff a lot of the time, giving it some niche ways it can be made safe in-context. Being a neutral attack, it also has ways to mix up out of shield options using the prior hits to allow this to connect.
Given the hitbox is a launcher later by virtue of being a Sakurai angle, this allows Hero to gain juggle situations. This can be useful for setting up a good advantage state, or resetting neutral. The hitbox is also quite large, enabling it to function as an anti-air in tandem with Hit 1.