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Ganondorf (SSBM)/Back aerial

< Ganondorf (SSBM)
Revision as of 17:08, March 28, 2020 by Super64 (talk | contribs) (→‎Hitboxes: Modified axis.)
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Given by Serpent King, requested by Ganonmew.

Overview

Ganondorf punches behind him. It has long range and duration, high power (the second strongest back air in Melee, just shy of Zelda's), remarkable speed, and lenient autocancel timing, making it one of the best back airs in the game, if not the best. It is also arguably the best of Ganondorf's many great kill options.


Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean
0 0 16% 0   30 100 0 5.4684 23 4.6872 0.0 0.0             Punch
1 0 16% 0   10 100 0 4.6872 22 3.1248 0.0 0.0             Punch
2 0 16% 0   10 100 0 3.906 22 -0.7812 0.0 0.0             Punch

Timing

Attack

Hitboxes 10-15
Starting autocancel 6
Ending autocancel 19
Interruptible 29
Animation length 35
                                                                   
                                                                   

Landing lag

Animation length 25
L-cancelled animation length 12
Normal                                                   
L-cancelled                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible