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GameShark: Difference between revisions

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{{articleIcons|ssb=y}}
{{articleIcons|ssb=y}}
[[Image:Gameshark.png|250px|thumb|right|The result of using several GameShark codes simultaneously. Here, the device can make Non-playable characters playable on a playable stage. From left to right: Metal Mario, Polygon Captain Falcon, Master Hand, and [[Giant Donkey Kong]] on [[Saffron City]].]]
[[File:GameShark64.jpg|thumb|A physical GameShark device for use with the ''Nintendo 64''.]]
[[File:GameShark64.jpg|thumb|left|A physical GameShark device for use with the ''Nintendo 64''.]]


The '''GameShark''' is a cheating device designed for the [[Nintendo 64]] console; it was not released for later Nintendo systems. GameShark is frequently used to hack ''[[Super Smash Bros]]'', similar to how the [[Action Replay]] is used to hack into ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''. Apart from simply cheating at the game, it is useful for accessing content that is not normally available, such as the {{SSB|debug menu}}. Common examples include fighting in [[stages]] (such as {{SSB|Final Destination}}, the "demo" stage, or even beta versions of Kirby's level) and playing as a normally unplayable [[character]], such as [[Metal Mario]], {{SSB|Master Hand}}, [[Giant Donkey Kong]], or a member of the [[Fighting Polygon]]s.
The '''GameShark''' is a cheating device designed for the [[Nintendo 64]] console. GameShark is frequently used to hack ''[[Super Smash Bros.]]'', similar to how the [[Action Replay]] is used to hack into ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''. Apart from simply cheating at the game, it is useful for accessing content that is not normally available, such as the {{SSB|debug menu}}. Common examples include fighting in typically unaccessible [[stages]] (such as {{SSB|Final Destination}}, the "demo" stage, and beta versions of [[Dream Land]]) and playing as a normally non-playable character (such as [[Metal Mario]], {{SSB|Master Hand}}, [[Giant Donkey Kong]], or a member of the [[Fighting Polygon]]s).


It was orignally designed for the {{s|wikipedia|Playstation}} and the {{s|wikipedia|Sega Saturn}}, but has been created for many other consoles.
The use of GameShark with ''Super Smash Bros.'' can also trigger numerous glitches, the most common one forcing the player to play as {{SSB|Mario}} in the [[1P Game]] even after the GameShark has been removed. The only known way to undo these glitches is to erase the game data.
 
Unfortunately, the use of Gameshark with '' Smash Bros.'' can also trigger numerous glitches, the most common one by far is one that forces the player to play as [[Mario]] in single-player mode, even after the Gameshark has been removed. The only known way to undo these glitches is to erase the game data.


==Abilities in  ''Super Smash Bros.''==
==Abilities in  ''Super Smash Bros.''==
{{incomplete}}
[[File:Gameshark.png|250px|thumb|The result of using several GameShark codes simultaneously. Here, the device can make [[non-playable character]]s playable on a playable stage. From left to right: Metal Mario, Polygon Captain Falcon, Master Hand, and [[Giant Donkey Kong]] on [[Saffron City]].]]
By using a GameShark for ''Super Smash Bros.'', a player can do the following things:
By using a GameShark for ''Super Smash Bros.'', a player can do the following things:
===Characters===
===Characters===
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*[[Giant Donkey Kong]]
*[[Giant Donkey Kong]]
===Stages===
===Stages===
*{{SSB|Battlefield}}
*[[Duel Zone]]
*{{SSB|Final Destination}}
*{{SSB|Final Destination}}
*[[Kirby Beta Stage 1]]
*[[Kirby Beta Stage 1]]
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===Other Features===
===Other Features===
*Users have the ability to see the [[Congratulations screen]]s of every character in the game. However if they attempt to view the Congratulations screen of an [[unplayable character]] the game will [[game crash|crash]].
*Users have the ability to see the [[Congratulations screen]]s of every character in the game. However, if they attempt to view the Congratulations screen of a non-playable character, the game will [[game crash|crash]].
*Users can adjust  the [[damage]] percentage of every player.
*Users can adjust  the [[damage]] percentage of every player.
*Users can go to any stage of 1P mode.
*Users can go to any stage of 1P mode.
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==Uses in [[Project 64k]] and Mupen 64K==
==Uses in [[Project 64k]] and Mupen 64K==
Gameshark is used often in emulators to unlock characters and stages instantly, as it is usually difficult to save with emulators in online play. To solve this, the "unlock all characters" and "{{SSB|Mushroom Kingdom}}" (to unlock item switch) cheats are switched back off and on at the beginning of the match. Failure to do this usually causes a [[desynch]], as the first player is playing with a different set of codes than the second player and so on.
Gameshark is used often in emulators to unlock characters and stages instantly, as it is usually difficult to save with emulators in online play. To solve this, the "unlock all characters" and "{{SSB|Mushroom Kingdom}}" (to unlock item switch) cheats are switched back off and on at the beginning of the match. Failure to do this usually causes a [[desynch]], as the first player is playing with a different set of codes than the second player and so on.
==Trivia==
The GameShark was originally designed for the {{s|wikipedia|PlayStation}} and the {{s|wikipedia|Sega Saturn}} and released in 1996, with the Nintendo 64 version being released in 1997.
[[Category:Hacking]]
[[Category:Hacking]]

Latest revision as of 09:41, April 12, 2023

A physical GameShark device for use with the Nintendo 64.

The GameShark is a cheating device designed for the Nintendo 64 console. GameShark is frequently used to hack Super Smash Bros., similar to how the Action Replay is used to hack into Super Smash Bros. Melee and Super Smash Bros. Brawl. Apart from simply cheating at the game, it is useful for accessing content that is not normally available, such as the debug menu. Common examples include fighting in typically unaccessible stages (such as Final Destination, the "demo" stage, and beta versions of Dream Land) and playing as a normally non-playable character (such as Metal Mario, Master Hand, Giant Donkey Kong, or a member of the Fighting Polygons).

The use of GameShark with Super Smash Bros. can also trigger numerous glitches, the most common one forcing the player to play as Mario in the 1P Game even after the GameShark has been removed. The only known way to undo these glitches is to erase the game data.

Abilities in Super Smash Bros.[edit]

Using GameShark codes in SSB64.
The result of using several GameShark codes simultaneously. Here, the device can make non-playable characters playable on a playable stage. From left to right: Metal Mario, Polygon Captain Falcon, Master Hand, and Giant Donkey Kong on Saffron City.

By using a GameShark for Super Smash Bros., a player can do the following things:

Characters[edit]

Users are able to play as non-playable characters using this this device. It includes:

Stages[edit]

Other Features[edit]

  • Users have the ability to see the Congratulations screens of every character in the game. However, if they attempt to view the Congratulations screen of a non-playable character, the game will crash.
  • Users can adjust the damage percentage of every player.
  • Users can go to any stage of 1P mode.
  • Users are able to make CPUs walk, run, stop, or attack.
    • There is also a "demo" option that makes the player literally do nothing. The animation won't play and the player can't attack or touch it.

System Debug[edit]

  • The player can play all sound effects, including ones not included in the final game.
  • The player can test match-end animations.
  • The player can watch "New Character Signals" for every character.

Uses in Project 64k and Mupen 64K[edit]

Gameshark is used often in emulators to unlock characters and stages instantly, as it is usually difficult to save with emulators in online play. To solve this, the "unlock all characters" and "Mushroom Kingdom" (to unlock item switch) cheats are switched back off and on at the beginning of the match. Failure to do this usually causes a desynch, as the first player is playing with a different set of codes than the second player and so on.

Trivia[edit]

The GameShark was originally designed for the PlayStation and the Sega Saturn and released in 1996, with the Nintendo 64 version being released in 1997.