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GameShark: Difference between revisions

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The '''GameShark''' is a        device which is frequently used to hack into ''[[SSB]]'', similarly to how the [[Action Replay]] is used to hack into ''[[SSBM]]'', and acess levels such as [[Final Destination]] 64 and play as Metal Mario, Master Hand, Giant DK, and a Fighting Polygon.
{{articleIcons|ssb=y}}
[[File:GameShark64.jpg|thumb|A physical GameShark device for use with the ''Nintendo 64''.]]


{{stub}}
The '''GameShark''' is a cheating device designed for the [[Nintendo 64]] console. GameShark is frequently used to hack ''[[Super Smash Bros.]]'', similar to how the [[Action Replay]] is used to hack into ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''. Apart from simply cheating at the game, it is useful for accessing content that is not normally available, such as the {{SSB|debug menu}}. Common examples include fighting in typically unaccessible [[stages]] (such as {{SSB|Final Destination}}, the "demo" stage, and beta versions of [[Dream Land]]) and playing as a normally non-playable character (such as [[Metal Mario]], {{SSB|Master Hand}}, [[Giant Donkey Kong]], or a member of the [[Fighting Polygon]]s).
some gamesharks are:
Unlock all Characters: 810A4938 0FF0


Level Modifier: 800A4D09 00?? (?? = whatever stage #)
The use of GameShark with ''Super Smash Bros.'' can also trigger numerous glitches, the most common one forcing the player to play as {{SSB|Mario}} in the [[1P Game]] even after the GameShark has been removed. The only known way to undo these glitches is to erase the game data.
00-07 - Normal Stages
08    - Classic Mushroom Kingdom
09-0A - Kirby Beta Levels
0B    - Level From "How To Play SSB Demo"
0D    - Metal Mario Level
0E    - Fighting Polygon Team Level
0F    - Bonus 3 Level
10    - Master Hand's Level


Infinite Lives for P1: 800A4D33 0004
==Abilities in  ''Super Smash Bros.''==
[[File:Gameshark.png|250px|thumb|The result of using several GameShark codes simultaneously. Here, the device can make [[non-playable character]]s playable on a playable stage. From left to right: Metal Mario, Polygon Captain Falcon, Master Hand, and [[Giant Donkey Kong]] on [[Saffron City]].]]
By using a GameShark for ''Super Smash Bros.'', a player can do the following things:
===Characters===
Users are able to play as non-playable characters using this this device. It includes:
*{{SSB|Master Hand}}
*[[Metal Mario]]
*[[Fighting Polygon Team]]
**Users can play as the polygon versions of every character in the game.
*[[Giant Donkey Kong]]
===Stages===
*[[Duel Zone]]
*{{SSB|Final Destination}}
*[[Kirby Beta Stage 1]]
*[[Kirby Beta Stage 2]]
*{{SSB|Race to the Finish}}


P1 Infinite Jumps on Peach's Castle stage: 8025E298 0001
===Other Features===
P2 Infinite Jumps on Peach's Castle stage: 8025EDE8 0001
*Users have the ability to see the [[Congratulations screen]]s of every character in the game. However, if they attempt to view the Congratulations screen of a non-playable character, the game will [[game crash|crash]].
P3 Infinite Jumps on Peach's Castle stage: 8025F938 0001
*Users can adjust  the [[damage]] percentage of every player.
P4 Infinite Jumps on Peach's Castle stage: 80260488 0001
*Users can go to any stage of 1P mode.
*Users are able to make CPUs walk, run, stop, or attack.
**There is also a "demo" option that makes the player literally do nothing. The animation won't play and the player can't attack or touch it.
===System Debug===
*The player can play all sound effects, including ones not included in the final game.
*The player can test match-end animations.
*The player can watch "New Character Signals" for every character.


P1 Infinite Jumps on Congo Jungle stage: 8026AFC8 0001
==Uses in [[Project 64k]] and Mupen 64K==
P2 Infinite Jumps on Congo Jungle stage: 8026BB18 0001
Gameshark is used often in emulators to unlock characters and stages instantly, as it is usually difficult to save with emulators in online play. To solve this, the "unlock all characters" and "{{SSB|Mushroom Kingdom}}" (to unlock item switch) cheats are switched back off and on at the beginning of the match. Failure to do this usually causes a [[desynch]], as the first player is playing with a different set of codes than the second player and so on.
P3 Infinite Jumps on Congo Jungle stage: 8026C668 0001
P4 Infinite Jumps on Congo Jungle stage: 8026D1B8 0001


P1 Infinite Jumps on Hyrule Castle stage: 80263058 0001
==Trivia==
P2 Infinite Jumps on Hyrule Castle stage: 80263BA8 0001
The GameShark was originally designed for the {{s|wikipedia|PlayStation}} and the {{s|wikipedia|Sega Saturn}} and released in 1996, with the Nintendo 64 version being released in 1997.
P3 Infinite Jumps on Hyrule Castle stage: 802646F8 0001
[[Category:Hacking]]
P4 Infinite Jumps on Hyrule Castle stage: 80265248 0001
 
P1 Infinite Jumps on Planet Zebes stage: 8026A4A0 0001
P2 Infinite Jumps on Planet Zebes stage: 8026AFF0 0001
P3 Infinite Jumps on Planet Zebes stage: 8026BB40 0001
P4 Infinite Jumps on Planet Zebes stage: 8026C690 0001
 
P1 Infinite Jumps on Mushroom Kingdom stage: 80262E68 0001
P2 Infinite Jumps on Mushroom Kingdom stage: 802639B8 0001
P3 Infinite Jumps on Mushroom Kingdom stage: 80264508 0001
P4 Infinite Jumps on Mushroom Kingdom stage: 80265058 0001
 
P1 Infinite Jumps on Yoshi's Island stage: 8026D920 0001
P2 Infinite Jumps on Yoshi's Island stage: 8026E470 0001
P3 Infinite Jumps on Yoshi's Island stage: 8026EFC0 0001
P4 Infinite Jumps on Yoshi's Island stage: 8026FB10 0001
 
P1 Infinite Jumps on Dream Land stage: 80268038 0001
P2 Infinite Jumps on Dream Land stage: 80268B88 0001
P3 Infinite Jumps on Dream Land stage: 802696D8 0001
P4 Infinite Jumps on Dream Land stage: 8026A228 0001
 
P1 Infinite Jumps on Saffron City stage: 8026DF90 0001
P2 Infinite Jumps on Saffron City stage: 8026EAE0 0001
P3 Infinite Jumps on Saffron City stage: 8026F630 0001
P4 Infinite Jumps on Saffron City stage: 80270180 0001
 
P1 Infinite Jumps on Sector Z stage: 8026B5F0 0001
P2 Infinite Jumps on Sector Z stage: 8026C140 0001
P3 Infinite Jumps on Sector Z stage: 8026CC90 0001
P4 Infinite Jumps on Sector Z stage: 8026D7E0 0001
 
P1 Infinite Jumps on Metal Mario's stage: 8025DAE0 0001
P2 Infinite Jumps on Metal Mario's stage: 8025E630 0001
P3 Infinite Jumps on Metal Mario's stage: 8025F180 0001
P4 Infinite Jumps on Metal Mario's stage: 8025FCD0 0001
 
P1 Infinite Jumps on Polygon Team's stage: 8025CC68 0001
P2 Infinite Jumps on Polygon Team's stage: 8025D7B8 0001
P3 Infinite Jumps on Polygon Team's stage: 8025E308 0001
P4 Infinite Jumps on Polygon Team's stage: 8025EE58 0001
 
P1 Infinite Jumps on Bonus 3 stage: 8023B150 0001
P2 Infinite Jumps on Bonus 3 stage: 8023BCA0 0001
P3 Infinite Jumps on Bonus 3 stage: 8023C7F0 0001
P4 Infinite Jumps on Bonus 3 stage: 8023D340 0001
 
P1 Infinite Jumps on "How To Play" stage: 8025CBA0 0001
P2 Infinite Jumps on "How To Play" stage: 8025D6F0 0001
P3 Infinite Jumps on "How To Play" stage: 8025E240 0001
P4 Infinite Jumps on "How To Play" stage: 8025ED90 0001
 
P1 Infinite Jumps on Beta Kirby 1 stage: 8025D210 0001
P2 Infinite Jumps on Beta Kirby 1 stage: 8025DD60 0001
P3 Infinite Jumps on Beta Kirby 1 stage: 8025E8B0 0001
P4 Infinite Jumps on Beta Kirby 1 stage: 8025F400 0001
 
P1 Infinite Jumps on Beta Kirby 2 stage: 8025E9C0 0001
P2 Infinite Jumps on Beta Kirby 2 stage: 8025F510 0001
P3 Infinite Jumps on Beta Kirby 2 stage: 80260060 0001
P4 Infinite Jumps on Beta Kirby 2 stage: 80260BB0 0001
 
P1 Infinite Jumps on Yoshi's island (Alternate) stage: 80263398 0001
P2 Infinite Jumps on Yoshi's island (Alternate) stage: 80263EE8 0001
P3 Infinite Jumps on Yoshi's island (Alternate) stage: 80264A38 0001
P4 Infinite Jumps on Yoshi's island (Alternate) stage: 80265588 0001
 
Luigi on Boarding The Platforms Round: 80269518 0001
Mario on Boarding The Platforms Round: 80268E18 0001
Link on Boarding The Platforms Round: 8026A678 0001
Captain Falcon on Boarding The Platforms Round: 8026A398 0001
Yoshi on Boarding The Platforms Round: 80268A58 0001
Kirby on Boarding The Platforms Round: 8026A018 0001
Fox McCloud on Boarding The Platforms Round: 80277AF8 0001
Pikachu on Boarding The Platforms Round: 8026A088 0001
Jigglypuff on Boarding The Platforms Round: 8026BE88 0001
Donkey Kong on Boarding The Platforms Round: 80268828 0001
Samus on Boarding The Platforms Round: 80267F18 0001
Ness on Boarding The Platforms Round: 80269DC8 0001
 
Character Modifier P1: 800A4B3B 00?? (?? = character)
Character Modifier P2: 800A4BAF 00??
Character Modifier P3: 800A4C23 00??
Character Modifier P4: 800A4C97 00??
04 - Luigi
07 - C. Falcon
0A - Jigglypuff
0B - Ness
0C - Master Hand
0D - Metal Mario
0E - One of the Fighting Polygon Team  Members #1
0F - One of the Fighting Polygon Team Members #2
10 - One of the Fighting Polygon Team Members #3
11 - One of the Fighting Polygon Team Members #4
12 - One of the Fighting Polygon Team Members #5
13 - One of the Fighting Polygon Team Members #6
14 - One of the Fighting Polygon Team Members #7
15 - One of the Fighting Polygon Team Members #8
16 - One of the Fighting Polygon Team Members #9
17 - One of the Fighting Polygon Team Members #10
18 - One of the Fighting Polygon Team Members #11
19 - One of the Fighting Polygon Team Members #12
1A - Giant Donkey Kong
Infinite Bullets On RayGun: 8025D437 0008
 
[[Category:       ]]

Latest revision as of 09:41, April 12, 2023

A physical GameShark device for use with the Nintendo 64.

The GameShark is a cheating device designed for the Nintendo 64 console. GameShark is frequently used to hack Super Smash Bros., similar to how the Action Replay is used to hack into Super Smash Bros. Melee and Super Smash Bros. Brawl. Apart from simply cheating at the game, it is useful for accessing content that is not normally available, such as the debug menu. Common examples include fighting in typically unaccessible stages (such as Final Destination, the "demo" stage, and beta versions of Dream Land) and playing as a normally non-playable character (such as Metal Mario, Master Hand, Giant Donkey Kong, or a member of the Fighting Polygons).

The use of GameShark with Super Smash Bros. can also trigger numerous glitches, the most common one forcing the player to play as Mario in the 1P Game even after the GameShark has been removed. The only known way to undo these glitches is to erase the game data.

Abilities in Super Smash Bros.[edit]

Using GameShark codes in SSB64.
The result of using several GameShark codes simultaneously. Here, the device can make non-playable characters playable on a playable stage. From left to right: Metal Mario, Polygon Captain Falcon, Master Hand, and Giant Donkey Kong on Saffron City.

By using a GameShark for Super Smash Bros., a player can do the following things:

Characters[edit]

Users are able to play as non-playable characters using this this device. It includes:

Stages[edit]

Other Features[edit]

  • Users have the ability to see the Congratulations screens of every character in the game. However, if they attempt to view the Congratulations screen of a non-playable character, the game will crash.
  • Users can adjust the damage percentage of every player.
  • Users can go to any stage of 1P mode.
  • Users are able to make CPUs walk, run, stop, or attack.
    • There is also a "demo" option that makes the player literally do nothing. The animation won't play and the player can't attack or touch it.

System Debug[edit]

  • The player can play all sound effects, including ones not included in the final game.
  • The player can test match-end animations.
  • The player can watch "New Character Signals" for every character.

Uses in Project 64k and Mupen 64K[edit]

Gameshark is used often in emulators to unlock characters and stages instantly, as it is usually difficult to save with emulators in online play. To solve this, the "unlock all characters" and "Mushroom Kingdom" (to unlock item switch) cheats are switched back off and on at the beginning of the match. Failure to do this usually causes a desynch, as the first player is playing with a different set of codes than the second player and so on.

Trivia[edit]

The GameShark was originally designed for the PlayStation and the Sega Saturn and released in 1996, with the Nintendo 64 version being released in 1997.