The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Overview

 
Hitbox of Fox's down smash.

Fox does a split kick, covering the front and back at the same time, doing 14% damage and decent horizontal knockback that also sends opponents on a favourable semi-spike trajectory. Its fast start-up makes it a pretty good finisher, as well as having some moderate range, and low ending lag. Similar to his down special, the shine, its said semi-spike trajectory makes his down smash a effective edge-guarding move. Fox also has some ways to combo into a down smash. Like his other two smashes, he can hit the opponent lightly with the first hit of his jab (at under around 90%; above will send the opponent too far up), or an up tilt (at very low percentages) to put them under hitstun, then use his down smash as a finisher when near the edge, or at least get them offstage.

Hitboxes

NTSC-J

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 14% 0   30 100 0 130 25 90 0 0           Kick
1 0 14% 0   30 100 0 130 20 90 0 0           Kick

NTSC-U/PAL

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 14% 0   35 80 0 130 25 90 0 0           Kick
1 0 14% 0   35 80 0 130 20 90 0 0           Kick

Summary

  •   Angle (70° → 25°).
  •   Knockback (30 (base), 100 (scaling) → 35/80).

Timing

Legs intangible 1-6
Hitboxes 6-10
Animation length 49
Hitboxes                                                                                                   
Legs                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible