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Focus Attack: Difference between revisions

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(→‎Focus Attack Dash Cancel: Very polarized language, and who calls it side smash?)
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==Origin==
==Origin==
[[File:FocusAttackSFIV.jpg|thumb|left|300px|Ryu prepares a Focus Attack in ''Street Fighter IV''.]]
[[File:FocusAttackSFIV.jpg|thumb|left|300px|Ryu prepares a Focus Attack in ''Street Fighter IV''.]]
This attack originates from ''{{s|wikipedia|Street Fighter IV}}''. Every fighter has a special Focus Attack that, when fully charged, becomes unblockable and stuns the opponent for a short time and is powerful. The black "aura" and ink-like trail Ryu's fist creates upon releasing the attack fits the style of said game as well, as most attacks make ink or paint trails while fighters attack.
This attack originates from ''{{s|wikipedia|Street Fighter IV}}''. Every fighter has a special Focus Attack that, when fully charged, becomes unblockable and stuns the opponent for a short time and is powerful. The black "aura" and ink-like trail Ryu's fist creates upon releasing the attack fits the style of said game as well, as most attacks make ink or paint trails while fighters attack. It is inputted with using both a medium punch and medium kick at the same time.
The fighter is also given super armor for the duration of the charge-up. They can be disrupted by getting hit more than once by any move, or by getting hit once with an armor-breaking move, such as a [[Tatsumaki Senpukyaku]]. They may also dash out of the charging animation. The term FADC, while used in both ''SFIV'' and ''SSB4'', comes from a different mechanic where certain attacks may be cancelled into a Focus Attack at the cost of one half of the Super Gauge, which can then be dashed out of into another attack, thus cancelling the move into a Focus Attack Dash.
 
The fighter is also given super armor for the duration of the charge-up. They can be disrupted by getting hit more than once by any move, or by getting hit once with an armor-breaking move, such as a [[Tatsumaki Senpukyaku]]. They may also dash out of the charging animation. The term FADC, while used in both ''SFIV'' and ''SSB4'', comes from a different mechanic where certain attacks may be cancelled into a Focus Attack at the cost of one half of the Super Gauge, which can then be dashed out of into another attack, thus cancelling the move into a Focus Attack Dash. Cancelling a special move with it causes it to become an EX Focus/Saving Attack instead, making it cost two super gauge bars while making it lose its super armor, but allows the use of FADC (Focus Attack Dash Cancelling) to string together attacks with the use of this method (such as cancelling a special move this way into neutral state after the dash for more followups).
 
The latest version of ''SFIV'', known as ''Ultra Street Fighter 4'', introduces the Red Focus Attack (AKA the Red Saving Attack in Japanese), a Focus Attack that is used with the usual command plus the light punch button that makes the user glow red during its period, as well as having infinite super armor that is still susceptible to throws and armor-breaks. The Red Focus Attack also deals 50% more damage than a normal Focus Attack, as well as costing three super gauge bars instead of two, even for the EX version which can crumple even without charging it up to later stages (allowing for more characters to setup combos even into their Ultra Combos). However, dash-cancelling a Red Focus Attack isn't as viable especially for a FADC-styled tactic due to wasting more resources while also missing out on extra damage.
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Revision as of 21:16, July 3, 2016

Focus Attack
Focus Attack
Focus Attack's preview icon in Super Smash Bros. for Wii U.
User Ryu
Universe Street Fighter
Hitting an opponent with the fully charged version of this move will make them slowly crumple. Time for a follow-up attack!
—In-Game Tip

Focus Attack (セービングアタック, Saving Attack) is Ryu's down special in Super Smash Bros. 4. When the special button is held, Ryu will emanate a black aura and begin charging up a powerful punch. After about one second or when the button is released, he throws out a concentrated black ink-trailed punch that deals 12% damage uncharged and 17% fully charged; opponents caught by a fully charged hit will crumple to the ground slowly, leaving them open for a followup attack. A fully-charged Focus Attack connecting with an opponent in the air will simply paralyze them for a few moments, although the duration is still moderately long. A semi-charged Focus Attack can still crumple opponents (albeit for a shorter time), while an uncharged Focus Attack only deals low damage and knockback, and will not stun.

The direction of this attack can be changed by holding left or right after the special button is pressed, although the amount of damage done is not increased if the direction is changed, unlike moves such as the Falcon Punch. Ryu gains super armor when charging this move that can resist a single hit before they affect him as normal, which can let him resist attacks that would usually be devastating (like shrugging off Ganondorf's Warlock Punch in his intro video). As such, multi-hit attacks and grabs are an effective counter to this move. The move's super armor also cannot withstand immensely powerful attacks such as Final Smashes or the Dragoon, making it useless for negating them; however, Ryu gains a high amount of knockback resistance towards attacks while charging, which can let him survive at low percents if hit by them.

Focus Attack Dash Cancel

Ryu hitting Ike, then Ganondorf through his Warlock Punch, showing off the move's super armor.

Focus Attack can be cancelled by tapping left or right twice, making Ryu move a short distance in the direction pressed. This is known as a Focus Attack Dash Cancel (セービングキャンセル, Saving Cancel), often abbreviated as FADC. When the move is cancelled, it will be noted by a flashing star similar to those made by fast falling fighters. As such, a player can use the move's starting armor to plow through attacks or projectiles, then cancel it immediately for a follow-up; this is especially useful on laggy attacks.

The dash cancel can be used before the strike occurs or when the attack hits (including if it is blocked). If the strike is released, but fails to connect, the dash cancel cannot be used. Dash cancelling the Focus Attack even works in mid-air, giving Ryu a unique air dashing ability that improves his aerial maneuverability and adds to his recovery options.

Cancelling the Focus Attack right as the opponent gets hit is one of Ryu's most reliable KO combos in his arsenal. If the player cancels backwards, it guarantees a sweetspotted forward smash that can be charged a small bit at maximum charge. If the player cancels forwards, an inputted Shoryuken can be preformed instead. However, a forward smash deals more damage than a Shoryuken, making it much more effective when racking up damage.

During the crumple after a cancel upon hitting an opponent, another Focus Attack can be used. This is normally not possible without the dash cancel. The move, instead of crumpling the opponent as normal, takes some knockback instead. The knockback is overall mediocre, but it can be used for very interesting combos.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Focus Attack
RyuDown1-SSB4.png
"Allows you to repel one attack. The longer you charge it, the longer the enemy is stunned for."
  1. Focus Attack: Default

Like the other DLC characters, Ryu has no custom move variations.

Origin

Ryu prepares a Focus Attack in Street Fighter IV.

This attack originates from Street Fighter IV. Every fighter has a special Focus Attack that, when fully charged, becomes unblockable and stuns the opponent for a short time and is powerful. The black "aura" and ink-like trail Ryu's fist creates upon releasing the attack fits the style of said game as well, as most attacks make ink or paint trails while fighters attack. It is inputted with using both a medium punch and medium kick at the same time.

The fighter is also given super armor for the duration of the charge-up. They can be disrupted by getting hit more than once by any move, or by getting hit once with an armor-breaking move, such as a Tatsumaki Senpukyaku. They may also dash out of the charging animation. The term FADC, while used in both SFIV and SSB4, comes from a different mechanic where certain attacks may be cancelled into a Focus Attack at the cost of one half of the Super Gauge, which can then be dashed out of into another attack, thus cancelling the move into a Focus Attack Dash. Cancelling a special move with it causes it to become an EX Focus/Saving Attack instead, making it cost two super gauge bars while making it lose its super armor, but allows the use of FADC (Focus Attack Dash Cancelling) to string together attacks with the use of this method (such as cancelling a special move this way into neutral state after the dash for more followups).

The latest version of SFIV, known as Ultra Street Fighter 4, introduces the Red Focus Attack (AKA the Red Saving Attack in Japanese), a Focus Attack that is used with the usual command plus the light punch button that makes the user glow red during its period, as well as having infinite super armor that is still susceptible to throws and armor-breaks. The Red Focus Attack also deals 50% more damage than a normal Focus Attack, as well as costing three super gauge bars instead of two, even for the EX version which can crumple even without charging it up to later stages (allowing for more characters to setup combos even into their Ultra Combos). However, dash-cancelling a Red Focus Attack isn't as viable especially for a FADC-styled tactic due to wasting more resources while also missing out on extra damage.

Trivia

  • The animation of each fighter slowly crumpling to the ground after getting hit by Focus Attack is the same animation they use for being defeated in Stamina Mode if they are standing still and hit with a weak attack. No other attack in the series is able to force fighters into this animation.