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Floating: Difference between revisions

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[[File:SSBUWebsiteDaisy2.jpg|thumb|Daisy floating in ''Ultimate''.|240px]]
[[File:SSBUWebsiteDaisy2.jpg|thumb|Daisy floating in ''Ultimate''.|240px]]
'''Floating''' refers to a technique exclusive to [[Peach]] and her [[clone]] [[Daisy]] that originated in ''[[Super Smash Bros. Melee]]'' that enabled {{SSBM|Peach}}to temporarily hover if the player performs and holds their [[jump]] input.  
'''Floating''' refers to a technique exclusive to [[Peach]] and her [[clone]] [[Daisy]] that originated in ''[[Super Smash Bros. Melee]]''. enabling the princess to temporarily hover if the player performs and holds their [[jump]] input.  


Floating lasts for several seconds (in ''Brawl'', ''SSB4'', and ''Ultimate'' 2.5 seconds) at a time. Peach or Daisy can move a large distance horizontally while floating but will not move vertically. The player can also press the attack button while floating to perform an aerial attack, which will still keep them floating after the duration of the attack is finished. The float is a major part of the princesses' [[recovery]] and frequently is used in competitive play, especially due to techniques such as jump cancel fast falling, auto-floating, and float cancelling.
Floating lasts for several seconds (in ''Brawl'', ''SSB4'', and ''Ultimate'' 2.5 seconds) at a time. Peach or Daisy can move a large distance horizontally while floating but will not move vertically. The player can also press the attack button while floating to perform an aerial attack, which will still keep them floating after the duration of the attack is finished. The float is a major part of the princesses' [[recovery]] and frequently is used in competitive play, especially due to techniques such as jump cancel fast falling, auto-floating, and float cancelling.

Revision as of 20:14, January 31, 2019

Daisy floating in Ultimate.

Floating refers to a technique exclusive to Peach and her clone Daisy that originated in Super Smash Bros. Melee. enabling the princess to temporarily hover if the player performs and holds their jump input.

Floating lasts for several seconds (in Brawl, SSB4, and Ultimate 2.5 seconds) at a time. Peach or Daisy can move a large distance horizontally while floating but will not move vertically. The player can also press the attack button while floating to perform an aerial attack, which will still keep them floating after the duration of the attack is finished. The float is a major part of the princesses' recovery and frequently is used in competitive play, especially due to techniques such as jump cancel fast falling, auto-floating, and float cancelling.

Techniques

Auto-floating

In order to float on command, and at any height, the player must jump and press down when at the desired height while holding the jump button. Once the player has hit down while holding the jump button, they can hold up and let go of the jump button, or simply continue holding the jump button, and keep on floating. This technique has been dubbed the "auto-float" by SuperDoodleMan. Floating at different heights has varying uses depending upon which height the player chooses, but they will generally find themselves floating either at short hop height or just above the ground. If they are falling down, and they have yet to use their float, they can press down and the jump button simultaneously, but make absolutely sure to do so at the same time; otherwise, they will waste their double jump and just float, which could prove disastrous while being edgeguarded. A double blue circle from a double jump or the very distinct sound effect of her double jump will give the player a notice that the technique has been performed successfully.

Float canceling (Melee)

Floating (left), L-canceling (middle), Float canceling (right)

Float canceling (or FCing) is a Melee-exclusive bug relating to floating. If Peach uses an aerial attack while floating, landing during the attack (whether still floating or not) will result in a normal 4-frame landing as if the attack was autocanceled, effectively skipping landing lag altogether. Float canceling is more potent at lag reduction than L-canceling (which can only halve landing lag, not completely skip it) and is significantly easier to perform, making the technique essential for high levels of play.

Using float canceling to generate effectively lagless aerials is arguably the most important aspect of Peach's one-on-one combat, as it allows her to quickly and easily utilize aerials on grounded opponents to setup combos or pressure, and also makes her much more difficult to shield grab whilst in the air. Float canceling can be used in conjunction with ground-level auto-floating to allow Peach to jump, use an aerial, and land ready to perform another action faster than any other character. Peach's forward aerial is commonly used in this fashion, as it is useful for spacing and is very safe on shield, allowing it setup guaranteed grabs on a shielding opponent.

Ground floating

Some uses of ground floating include, but are not explicitly limited to:

  • Leading into combos more easily than at other heights.
  • Edgeguarding whilst onstage.
  • Effectively utilizing her aerial neutral attack against a grounded opponent.
  • Playing mindgames with a quickly FC'ed neutral aerial.

At her full jump height, the player can abuse the benefits of Peach's aerial arsenal, especially the spacing on her forward aerial and down aerial. Peach's full jump height can also be used to punish overaggressive combatants or overzealous players who like to jump the gun and attack too early. For example, a player who is using Falco and constantly firing off SHLs, or a player busy SHFFL'ing, can be punished with a float canceled aerial. Ground floating should be used against opponents who remain airborne; it may also be used for following an opponent's DI from one of her launcher attacks.

Double hit glitch

In Brawl, if Peach stops floating while in the middle of a move, it can cause the attack's late hitboxes to hit opponents even if the clean hit has already connected. This applies to her neutral and back aerials and can be used with precise timing to connect with both parts of the attack instead of just one. This glitch is likely due to floating and falling being considered different states, confusing the game into believing that the clean and late hits should be treated separately.

Jump Cancel Fast Falling

In Ultimate, Peach and Daisy can halt their aerial drift immediately by initiating a float at any time during their jump, and falling down. This allows the princess to have greater aerial control and perform attacks more reliably and quickly when fast falling.

Origin

Peach's floating ability as seen in SMB2.
More specifically, the All-Star's version of SMB2.
Peach's floating ability as it appears in Super Mario All-Stars.

Peach's float ability originates from Super Mario Bros. 2, in which she was the only playable character with the ability to float. Super Mario Bros. 2 was itself based on a game called Doki Doki Panic. In this game, the character Lina had the ability to float, and she was replaced by Peach in the Mario-themed port. Peach is also able to float in Super Mario 3D World.

Trivia

  • Super Smash Bros. is the first time where Daisy performs a Floating Jump, not using it before in the Mario games.

Gallery

See also