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Edge running glitch: Difference between revisions

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==What The Glitch Is==
The '''edge running glitch''' is a [[glitch]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]'' which allows a character to run against a [[platform]]'s [[edge]] without falling off. The method of doing it has changed between games. Prior to ''Ultimate'', it involved running towards an edge and holding the [[control stick]] in a particular fashion before arriving. While it can be done simply by relaxing the stick towards the neutral position, it is slightly easier to accomplish by rotating the stick into a diagonal position (without going far enough to input a jump or crouch), allowing a reduced sideways input while still holding the stick against the edge of its well. The glitch works because the "amount of tilt" required to move off an edge is higher than the "amount of tilt" necessary to maintain a run once it has begun. The more complicated a platform is, the harder it is to perform the edge running glitch, and as a result, it's the hardest to do this glitch on slopes like {{SSBM|Yoshi's Island}}.
This [[glitch]] basically lets the player run on the edge of a stage without falling off. It can be very difficult, so practice is a good idea.
 
==How To==
It has very few uses, as maintaining a running state means that the player cannot use the majority of their attacks, and it can be tricky to maintain for a period of time. Its only potential usage (aside from simple [[mindgame]]s against opponents unaware of its existence) is in surprise usages of powerful [[dash attack]]s (such as [[King Dedede]]'s) on opponents that are recovering overhead. The glitch cannot be done if there is a {{b|ladder|stage element}} under the edge. The character will use the ladder instead.
===Method #1===
 
One method is for the player to run at an edge, and tilt the control stick at a slight downward angle, but not too far down, or else the player will stop and start to crouch. If done correctly, the player should still be running without falling off the edge.
In ''Ultimate'', the method of performing it has drastically changed. It now must be executed by holding both the A and B buttons (which normally is used to execute [[smash attacks]]) while a character is doing their turn-around animation. Due to this change, characters can run at a faster speed than in prior games while performing the glitch. Due to the turnaround frames increasing drastically while skidding on ice terrain, it is much easier to perform on [[Summit|stages with]] [[Pokémon Stadium 2|this kind]] [[Super Mario Maker|of terrain]]. It also now has some more potential usage, due to the mechanic of being able to use more attacks out of a dash.
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===Method #2===
The player can also do this by tilting the control stick in the direction he/she wants to run about halfway, but not too far back.
<!--==Uses==
So far, i have not actually expiremented using this glitch in battle, but I would appreciate it if some others could provide uses in this section.-->


==Video==
==Video==
<youtube>gQ7KxjfbiUE</youtube>
{{#widget:YouTube|id=V1s9jNoQ4KI}}
[[Category:Glitches]]
[[Category:Glitches (SSBB)]]
[[Category:Glitches (SSB4)]]
[[Category:Glitches (SSBU)]]

Latest revision as of 15:30, March 6, 2021

The edge running glitch is a glitch in Super Smash Bros. Brawl, Super Smash Bros. 4, and Super Smash Bros. Ultimate which allows a character to run against a platform's edge without falling off. The method of doing it has changed between games. Prior to Ultimate, it involved running towards an edge and holding the control stick in a particular fashion before arriving. While it can be done simply by relaxing the stick towards the neutral position, it is slightly easier to accomplish by rotating the stick into a diagonal position (without going far enough to input a jump or crouch), allowing a reduced sideways input while still holding the stick against the edge of its well. The glitch works because the "amount of tilt" required to move off an edge is higher than the "amount of tilt" necessary to maintain a run once it has begun. The more complicated a platform is, the harder it is to perform the edge running glitch, and as a result, it's the hardest to do this glitch on slopes like Yoshi's Island.

It has very few uses, as maintaining a running state means that the player cannot use the majority of their attacks, and it can be tricky to maintain for a period of time. Its only potential usage (aside from simple mindgames against opponents unaware of its existence) is in surprise usages of powerful dash attacks (such as King Dedede's) on opponents that are recovering overhead. The glitch cannot be done if there is a ladder under the edge. The character will use the ladder instead.

In Ultimate, the method of performing it has drastically changed. It now must be executed by holding both the A and B buttons (which normally is used to execute smash attacks) while a character is doing their turn-around animation. Due to this change, characters can run at a faster speed than in prior games while performing the glitch. Due to the turnaround frames increasing drastically while skidding on ice terrain, it is much easier to perform on stages with this kind of terrain. It also now has some more potential usage, due to the mechanic of being able to use more attacks out of a dash.

Video[edit]