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Dragon King: The Fighting Game: Difference between revisions

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''Dragon King: The Fighting Game'' was supposed be the first installment in a planned series of fighting video games for the [[Nintendo 64]], with the game also being designed to make unique use of the [[Control stick|joystick]] on the [[Nintendo 64 controller|controller]]; unlike other games which took advantage of the analogue stick, like ''[[Super Mario 64]]'' or ''[[The Legend of Zelda: Ocarina of Time]]'', Sakurai wanted to see how he could use it in a multiplayer environment. Sakurai was also interested in creating a fighting game experience that involved four players fighting at once, instead of the standard one-on-one format seen in most of the era's fighting games. During preliminary development for the game, however, Sakurai felt that the game lacked the appropriate atmosphere for a fighting game on a home console, stating that the characters he had planned for inclusion in the game seemed too similar to one another; while he thought this would be acceptable in an arcade setting, he felt that games for home consoles would need better depth in order to captivate its audience. As a result, Sakurai scrapped most of the original concepts for the game and instead added elements from multiple existing Nintendo franchises. The game later became ''[[Super Smash Bros.]]'', which became an unexpected success; the game later spawned [[Super Smash Bros. (series)|a successful series of games]], with multiple new installments having since been released.
''Dragon King: The Fighting Game'' was supposed be the first installment in a planned series of fighting video games for the [[Nintendo 64]], with the game also being designed to make unique use of the [[Control stick|joystick]] on the [[Nintendo 64 controller|controller]]; unlike other games which took advantage of the analogue stick, like ''[[Super Mario 64]]'' or ''[[The Legend of Zelda: Ocarina of Time]]'', Sakurai wanted to see how he could use it in a multiplayer environment. Sakurai was also interested in creating a fighting game experience that involved four players fighting at once, instead of the standard one-on-one format seen in most of the era's fighting games. During preliminary development for the game, however, Sakurai felt that the game lacked the appropriate atmosphere for a fighting game on a home console, stating that the characters he had planned for inclusion in the game seemed too similar to one another; while he thought this would be acceptable in an arcade setting, he felt that games for home consoles would need better depth in order to captivate its audience. As a result, Sakurai scrapped most of the original concepts for the game and instead added elements from multiple existing Nintendo franchises. The game later became ''[[Super Smash Bros.]]'', which became an unexpected success; the game later spawned [[Super Smash Bros. (series)|a successful series of games]], with multiple new installments having since been released.


Little is known about ''Dragon King's'' gameplay or design, and all information known about the game comes from interviews and four images released of the game in an alpha stage. No known gameplay footage has been shown, and a working prototype has not been discovered. Images of the game, however, show that much of the core gameplay would have been similar to ''Super Smash Bros.'', with these images featuring [[damage|damage percents]], as well as arenas featuring [[platform]]s and combatants that do not strictly have to face one another. The tall, thin build of the unnamed fighters in these images also vaguely resemble {{SSB|Captain Falcon}}, with some of the images showing fighters using kicking and punching techniques relatively similar to Captain Falcon's.
Little is known about ''Dragon King's'' gameplay or design, and all information known about the game comes from interviews and four images released of the game in an alpha stage. No known gameplay footage has been shown, and a working prototype has not been discovered. Images of the game, however, show that much of the core gameplay would have been similar to ''Super Smash Bros.'', with these images featuring [[damage|damage percents]], arenas with [[platform]]s, and combatants that do not strictly have to face one another. The tall, thin build of the unnamed fighters in these images also vaguely resembles {{SSB|Captain Falcon}}, with some of the images also showing fighters using kicking and punching techniques relatively similar to Captain Falcon's.


==Gallery==
==Gallery==
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==Trivia==
==Trivia==
*In the only screenshots released of the game, the background of the stage the unnamed characters are fighting on is that of the Ryuoh-cho neighborhood, the location of developer HAL Laboratory's [[wikipedia:Yamanashi|Yamanashi headquarters]].
*The background of the stage featured in the screenshots of the game is the Ryuoh-cho neighborhood in [[wikipedia:Yamanashi|Yamanashi, Japan]], which is where HAL Laboratory's headquarters are based.
**Relating to this, the codename for ''Dragon King: The Fighting Game'' was ''Ryūō'', named after the neighborhood itself (of whose name means ''Dragon King'').
**The codename for ''Dragon King: The Fighting Game'' was ''Ryūō'', after the neighborhood itself; ''Ryūō'' itself means "dragon king".


==External links==
==External links==

Revision as of 14:37, December 26, 2014

Dragon King: The Fighting Game
A screenshot of Dragon King the Fighting Game.
A screenshot of the game.
Developer(s) HAL Laboratory, Inc.
Publisher(s) Nintendo
Designer(s) Masahiro Sakurai
Released Unreleased (later became Super Smash Bros.)
Mode(s) Multiplayer (2-4)
Ratings N/A
Platform(s) Nintendo 64
Media 128 megabit cartridge

Dragon King: The Fighting Game, (格闘ゲーム竜王, Fighting Game Dragon King), was an unfinished, low-budget fighting game primarily developed by Masahiro Sakurai and Satoru Iwata. It was intended for release on the Nintendo 64.

Dragon King: The Fighting Game was supposed be the first installment in a planned series of fighting video games for the Nintendo 64, with the game also being designed to make unique use of the joystick on the controller; unlike other games which took advantage of the analogue stick, like Super Mario 64 or The Legend of Zelda: Ocarina of Time, Sakurai wanted to see how he could use it in a multiplayer environment. Sakurai was also interested in creating a fighting game experience that involved four players fighting at once, instead of the standard one-on-one format seen in most of the era's fighting games. During preliminary development for the game, however, Sakurai felt that the game lacked the appropriate atmosphere for a fighting game on a home console, stating that the characters he had planned for inclusion in the game seemed too similar to one another; while he thought this would be acceptable in an arcade setting, he felt that games for home consoles would need better depth in order to captivate its audience. As a result, Sakurai scrapped most of the original concepts for the game and instead added elements from multiple existing Nintendo franchises. The game later became Super Smash Bros., which became an unexpected success; the game later spawned a successful series of games, with multiple new installments having since been released.

Little is known about Dragon King's gameplay or design, and all information known about the game comes from interviews and four images released of the game in an alpha stage. No known gameplay footage has been shown, and a working prototype has not been discovered. Images of the game, however, show that much of the core gameplay would have been similar to Super Smash Bros., with these images featuring damage percents, arenas with platforms, and combatants that do not strictly have to face one another. The tall, thin build of the unnamed fighters in these images also vaguely resembles Captain Falcon, with some of the images also showing fighters using kicking and punching techniques relatively similar to Captain Falcon's.

Gallery

Trivia

  • The background of the stage featured in the screenshots of the game is the Ryuoh-cho neighborhood in Yamanashi, Japan, which is where HAL Laboratory's headquarters are based.
    • The codename for Dragon King: The Fighting Game was Ryūō, after the neighborhood itself; Ryūō itself means "dragon king".

External links