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Dr. Mario (SSBU)/Final Smash

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Overview

Update history

  8.0.0

  •   Doctor Finale deals more damage (2.7%, 2%, 2.9%/2.2%, 3.1%/2.3%, 3.3%/2.5% → 3%, 2.3%, 3.2%/2.5%, 3.4%/2.6%, 3.6%/2.8%).

Hitboxes

First Capsule

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Rehit rate
Hit 1
0 0 0 3.0% 0   Standard 35 70 0   5.0 capsule1 -30.0 to 30.0 0.0 1.0 0.3× 1.0× 0%               Kick   All All             9
Hit 2
0 0 0 3.0% 0   Standard 35 70 0   8.0 capsule1 -30.0 to 30.0 0.0 1.0 0.3× 1.0× 0%               Kick   All All             9
Hit 3
0 0 0 3.0% 0   Standard 35 70 0   9.0 capsule1 -30.0 to 30.0 0.0 6.0 0.3× 1.0× 0%               Kick   All All             9
1 0 0 3.0% 0   Standard 35 70 0   9.0 capsule1 -30.0 to 30.0 0.0 -6.0 0.3× 1.0× 0%               Kick   All All             9
Hit 4
0 0 0 3.0% 0   Standard 35 70 0   12.0 capsule1 -30.0 to 30.0 0.0 9.0 0.3× 1.0× 0%               Kick   All All             9
1 0 0 3.0% 0   Standard 35 70 0   12.0 capsule1 -30.0 to 30.0 0.0 -9.0 0.3× 1.0× 0%               Kick   All All             9
Hit 5
0 0 0 3.0% 0   Standard 35 70 0   13.0 capsule1 -30.0 to 30.0 0.0 10.0 0.3× 1.0× 0%               Kick   All All             9
1 0 0 3.0% 0   Standard 35 70 0   13.0 capsule1 -30.0 to 30.0 0.0 -10.0 0.3× 1.0× 0%               Kick   All All             9
Hit 6
0 0 0 3.2% 0   Standard 35 110 0   16.0 capsule1 -30.0 to 30.0 0.0 10.0 0.3× 1.0× 0%               Kick   All All             9
1 0 0 3.2% 0   Standard 35 110 0   16.0 capsule1 -30.0 to 30.0 0.0 -10.0 0.3× 1.0× 0%               Kick   All All             9
Hit 7
0 0 0 3.4% 0   Standard 18 110 0   16.0 capsule1 -30.0 to 30.0 0.0 10.0 0.3× 1.0× 0%               Kick   All All             9
1 0 0 3.4% 0   Standard 18 110 0   16.0 capsule1 -30.0 to 30.0 0.0 -10.0 0.3× 1.0× 0%               Kick   All All             9
Hit 8
0 0 0 3.4% 0   Standard 16 120 0   16.0 capsule1 -30.0 to 30.0 0.0 10.0 0.3× 1.0× 0%               Kick   All All             9
1 0 0 3.4% 0   Standard 16 120 0   16.0 capsule1 -30.0 to 30.0 0.0 -10.0 0.3× 1.0× 0%               Kick   All All             9
Hit 9
0 0 0 3.6% 0   Standard 14 130 0   16.0 capsule1 -30.0 to 30.0 0.0 10.0 0.3× 1.0× 0%               Kick   All All             9
1 0 0 3.6% 0   Standard 14 130 0   16.0 capsule1 -30.0 to 30.0 0.0 -10.0 0.3× 1.0× 0%               Kick   All All             9
All hits use weight-independent knockback.
The damage values are Mario's before being affected by Dr. Mario's damage multiplier.

Second Capsule

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Rehit rate
Hit 1
2 0 0 2.3% 0   Standard 40 70 0   4.0 capsule2 -30.0 to 30.0 0.0 3.0 0.3× 1.0× 0%               Kick   All All             9
3 0 0 2.3% 0   Standard 40 70 0   4.0 capsule2 -30.0 to 30.0 0.0 -3.0 0.3× 1.0× 0%               Kick   All All             9
Hit 2
2 0 0 2.3% 0   Standard 40 70 0   6.0 capsule2 -30.0 to 30.0 0.0 4.0 0.3× 1.0× 0%               Kick   All All             9
3 0 0 2.3% 0   Standard 40 70 0   6.0 capsule2 -30.0 to 30.0 0.0 -4.0 0.3× 1.0× 0%               Kick   All All             9
Hit 3
2 0 0 2.3% 0   Standard 40 70 0   9.0 capsule2 -30.0 to 30.0 0.0 7.0 0.3× 1.0× 0%               Kick   All All             9
3 0 0 2.3% 0   Standard 40 70 0   9.0 capsule2 -30.0 to 30.0 0.0 -7.0 0.3× 1.0× 0%               Kick   All All             9
Hit 4
2 0 0 2.3% 0   Standard 40 70 0   10.0 capsule2 -30.0 to 30.0 0.0 8.0 0.3× 1.0× 0%               Kick   All All             9
3 0 0 2.3% 0   Standard 40 70 0   10.0 capsule2 -30.0 to 30.0 0.0 -8.0 0.3× 1.0× 0%               Kick   All All             9
Hit 5
2 0 0 2.3% 0   Standard 40 70 0   12.0 capsule2 -30.0 to 30.0 0.0 9.0 0.3× 1.0× 0%               Kick   All All             9
3 0 0 2.3% 0   Standard 40 70 0   12.0 capsule2 -30.0 to 30.0 0.0 -9.0 0.3× 1.0× 0%               Kick   All All             9
Hit 6
2 0 0 2.3% 0   Standard 40 70 0   13.0 capsule2 -30.0 to 30.0 0.0 10.0 0.3× 1.0× 0%               Kick   All All             9
3 0 0 2.3% 0   Standard 40 70 0   13.0 capsule2 -30.0 to 30.0 0.0 -10.0 0.3× 1.0× 0%               Kick   All All             9
Hit 7
2 0 0 2.5% 0   Standard 40 110 0   16.0 capsule2 -30.0 to 30.0 0.0 10.0 0.3× 1.0× 0%               Kick   All All             9
3 0 0 2.5% 0   Standard 40 110 0   16.0 capsule2 -30.0 to 30.0 0.0 -10.0 0.3× 1.0× 0%               Kick   All All             9
Hit 8
2 0 0 2.6% 0   Standard 22 110 0   16.0 capsule2 -30.0 to 30.0 0.0 10.0 0.3× 1.0× 0%               Kick   All All             9
3 0 0 2.6% 0   Standard 22 110 0   16.0 capsule2 -30.0 to 30.0 0.0 -10.0 0.3× 1.0× 0%               Kick   All All             9
Hit 9
2 0 0 2.6% 0   Standard 20 120 0   16.0 capsule2 -30.0 to 30.0 0.0 10.0 0.3× 1.0× 0%               Kick   All All             9
3 0 0 2.6% 0   Standard 20 120 0   16.0 capsule2 -30.0 to 30.0 0.0 -10.0 0.3× 1.0× 0%               Kick   All All             9
Hit 10
2 0 0 2.8% 0   Standard 18 130 0   16.0 capsule2 -30.0 to 30.0 0.0 10.0 0.3× 1.0× 0%               Kick   All All             9
3 0 0 2.8% 0   Standard 18 130 0   16.0 capsule2 -30.0 to 30.0 0.0 -10.0 0.3× 1.0× 0%               Kick   All All             9
All hits use weight-independent knockback.
The damage values are Mario's before being affected by Dr. Mario's damage multiplier.

Timing

Capsules generated 5
Capsule 1 Hit 1 65-69
Capsule 1 Hit 2 70-71
Capsule 1 Hit 3 72-76
Capsule 1 Hit 4 77-79
Capsule 2 Hit 1 79-80
Capsule 1 Hit 5 80-114
Capsule 2 Hit 2 81-83
Capsule 2 Hit 3 84-85
Capsule 2 Hit 4 86-88
Capsule 2 Hit 5 89-91
Capsule 2 Hit 6 92-114
Capsule 1 Hit 6/Capsule 2 Hit 7 115-144
Capsule 1 Hit 7/Capsule 2 Hit 8 145-174
Capsule 1 Hit 8/Capsule 2 Hit 9 175-194
Capsule 1 Hit 9/Capsule 2 Hit 10 195-214
Animation Length 181
                                                                                                                                                                                                                                                                                                                                                                                                                                           
                                                                                                                                                                                                                                                                                                                                                                                                                                           
                                                                                                                                                                                                                                                                                                                                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Prop event