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Dr. Mario (SSBU)/Down tilt

< Dr. Mario (SSBU)
Revision as of 11:00, July 11, 2020 by Raul Retana (talk | contribs) (Added update history)
Hitbox visualization for Dr. Mario's down tilt
Hitbox visualization showing Dr. Mario's down tilt.
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Overview

Update History

  7.0.0

  •   Down tilt has less knockback scaling (80 → 55), and inflicts 3 additional frames of hitstun. This significantly improves its combo potential, granting it KO setups into Super Jump Punch at high percents.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 7.0% 0   Standard 35 55 0   3.5 kneel -1.0 0.0 0.0 1.0× 1.0× 40%               Kick   All All             +3 frames
1 0 0 5.0% 0   Standard 35 55 0   4.2 toel 0.0 0.0 0.0 1.0× 1.0× 40%               Kick   All All             +3 frames
The damage values are Mario's before being affected by Dr. Mario's damage multiplier.

Timing

Hitboxes 5-7
Interruptible 28
Animation length 35
                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible