Dr. Mario (SSBM)/Forward smash: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (adding new termination template) |
No edit summary |
||
Line 3: | Line 3: | ||
==Overview== | ==Overview== | ||
[[File:Dr Mario Forward Smash Hitbox Melee.gif|thumb|The hitbox of Dr. Mario's f-smash.]] | [[File:Dr Mario Forward Smash Hitbox Melee.gif|thumb|The hitbox of Dr. Mario's f-smash.]] | ||
Dr. Mario launches his palm forward. Unlike {{mvsub|Mario|SSBM|forward smash|alt=Mario's}}, it produces an [[electric]] effect, has no [[sourspot]], has shorter range, and is much more powerful. It can reliably KO at just under 100%, making it a good finisher. It is also usable as a [[combo]] finisher. However, | Dr. Mario launches his palm forward. Unlike {{mvsub|Mario|SSBM|forward smash|alt=Mario's}}, it produces an [[electric]] effect, has no [[sourspot]], has shorter range, and is much more powerful. It can reliably KO at just under 100%, making it a good finisher. It is also usable as a [[combo]] finisher. However, like a lot of his moves, short [[range]] limits its effectiveness against some characters, especially those with [[disjointed]] hitboxes such as {{SSBM|Marth}}. | ||
{{competitive expertise}} | {{competitive expertise}} |
Revision as of 01:22, June 19, 2014
Overview
Dr. Mario launches his palm forward. Unlike Mario's, it produces an electric effect, has no sourspot, has shorter range, and is much more powerful. It can reliably KO at just under 100%, making it a good finisher. It is also usable as a combo finisher. However, like a lot of his moves, short range limits its effectiveness against some characters, especially those with disjointed hitboxes such as Marth.
Hitboxes
Timing
Charge interval | 5-6 |
---|---|
Hitboxes | 12-16 |
Animation length | 41 |
Interruptible | 42 |
Lag time |
Charge interval |
Hitbox |
Gallery
|