Dr. Mario (SSBM)/Back aerial: Difference between revisions
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==Overview== | ==Overview== | ||
[[File:Dr Mario Back Aerial Hitbox Melee.gif|thumb|The hitbox of Dr. Mario's bair.]] | [[File:Dr Mario Back Aerial Hitbox Melee.gif|thumb|The hitbox of Dr. Mario's bair.]] | ||
Dr. Mario does a backwards drop kick. It is a great move for [[edgeguarding]] because it sends opponents on a 28 degree [[semi-spike]] trajectory, with little lag, fast startup, and high base knockback | Dr. Mario does a backwards drop kick. It is a great move for [[edgeguarding]] because it sends opponents on a 28 degree [[semi-spike]] trajectory, with little lag, fast startup, and high base knockback. Dr. Mario can also easily attack with this offstage twice, and still recover, despite his poor [[recovery]]. The move is fairly useful for [[combo]]s as well. | ||
{{competitive expertise}} | {{competitive expertise}} | ||
Line 17: | Line 17: | ||
|ks=65 | |ks=65 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=900 | ||
|bn=70 | |bn=70 | ||
|xpos= | |xpos=800 | ||
|effect=Normal | |effect=Normal | ||
|slvl=L | |slvl=L | ||
Line 31: | Line 31: | ||
|ks=65 | |ks=65 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=1200 | ||
|bn=69 | |bn=69 | ||
|xpos= | |xpos=400 | ||
|effect=Normal | |effect=Normal | ||
|slvl=L | |slvl=L | ||
Line 46: | Line 46: | ||
|ks=100 | |ks=100 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=900 | ||
|bn=70 | |bn=70 | ||
|xpos= | |xpos=800 | ||
|effect=Normal | |effect=Normal | ||
|slvl=M | |slvl=M | ||
Line 60: | Line 60: | ||
|ks=100 | |ks=100 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=1200 | ||
|bn=69 | |bn=69 | ||
|xpos= | |xpos=400 | ||
|effect=Normal | |effect=Normal | ||
|slvl=M | |slvl=M |
Revision as of 13:17, March 21, 2014
Overview
Dr. Mario does a backwards drop kick. It is a great move for edgeguarding because it sends opponents on a 28 degree semi-spike trajectory, with little lag, fast startup, and high base knockback. Dr. Mario can also easily attack with this offstage twice, and still recover, despite his poor recovery. The move is fairly useful for combos as well.
Hitboxes
Timing
Attack
Initial autocancel | 1-5 |
---|---|
Clean hit | 6-8 |
Late hit | 9-16 |
Ending autocancel | 19- |
Animation length | 28 |
Interruptible | 29 |
Landing lag
Animation length | 18 |
---|---|
L-cancelled animation length | 9 |
Normal | ||||||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Similar moves
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