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Dr. Mario (SSB4)/Down special/Default

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This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Dr. Tornado.
Hitbox visualization showing Dr. Mario's grounded Dr. Tornado.
Hitbox visualization showing Dr. Mario's aerial Dr. Tornado.

Overview

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Hitboxes

Ground

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Rehit rate
Looping hit
0 0 1.2% 0   0 60 30 3.5 0 0.0 10.0 0.0 1.0x 1.0x 0%               Kick   6
1 0 1.2% 0   0 60 70 3.5 0 0.0 3.0 0.0 1.0x 1.0x 0%               Kick   6
2 0 1.2% 0   45 20 0 4.2 0 0.0 10.0 -7.0 1.0x 1.0x 0%               Kick   6
3 0 1.2% 0   45 20 0 4.2 0 0.0 10.0 7.0 1.0x 1.0x 0%               Kick   6
Final hit
0 0 3% 0   80 130 0 6.0 0 0.0 11.0 6.0 1.0x 2.0x 0%               Kick   0
1 0 3% 0   80 130 0 6.0 0 0.0 3.0 2.0 1.0x 2.0x 0%               Kick   0
The damage values are untouched before being affected by Dr. Mario's 1.12x damage multiplier.

Air

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Rehit rate
Looping hit
0 0 1.2% 0   0 100 50 3.5 0 0.0 10.0 0.0 1.0x 1.0x 0%               Kick   6
1 0 1.2% 0   0 100 50 3.5 0 0.0 3.0 0.0 1.0x 1.0x 0%               Kick   6
2 0 1.2% 0   60 120 0 4.2 0 0.0 10.0 -7.0 1.0x 1.0x 0%               Kick   6
3 0 1.2% 0   60 120 0 4.2 0 0.0 10.0 7.0 1.0x 1.0x 0%               Kick   6
Final hit
0 0 3% 0   80 130 0 6.0 0 0.0 11.0 6.0 1.0x 1.0x 0%               Kick   0
1 0 3% 0   80 130 0 6.0 0 0.0 3.0 2.0 1.0x 1.0x 0%               Kick   0
The damage values are untouched before being affected by Dr. Mario's 1.12x damage multiplier.

Timing

Hitboxes 10-33, 40
Interruptible 75
Animation length 91
                                                                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible