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Donkey Kong (SSBU)/Down tilt

< Donkey Kong (SSBU)
Revision as of 15:58, January 30, 2020 by Invy (talk | contribs) (→‎Hitboxes: Fixed trip formatting)
Hitbox visualization for Donkey Kong's down tilt
Hitbox visualization showing Donkey Kong's down tilt.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 6.0% 0   Standard 10 80 0   4.4 shoulderl 2.3 0.0 0.0 1.0× 1.0× 40%               Punch   All All            
1 0 0 6.0% 0   Standard 10 80 0   4.4 arml 1.0 0.0 0.0 1.0× 1.0× 40%               Punch   All All            
2 0 0 6.0% 0   Standard 10 80 0   5.5 shoulderl 8.5 0.0 0.0 1.0× 1.0× 40%               Punch   All All            

Timing

Hitbox 6-7
Intangibility* 5-7
Interruptible 25
Animation length 31
                                                             
                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible

*Intangibility occurs on attacking arm only.