SSBM Icon.png

Donkey Kong (SSBM)/Down special

< Donkey Kong (SSBM)
Revision as of 06:02, June 15, 2021 by SuperSqank (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
This article is about the hitbox visualization in Super Smash Bros. Melee. For the move itself, see Hand Slap.
Hitbox visualization showing Donkey Kong's Hand Slap.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hit 1
0 0 11% 1   20 100 110 8.999424 0 0.0 0.0 0.0             Kick
1 0 11% 1   20 100 110 8.999424 0 0.0 0.0 0.0             Kick
2 0 11% 1   20 100 110 8.999424 0 0.0 0.0 0.0             Kick
3 0 11% 1   20 100 110 8.999424 0 0.0 0.0 0.0             Kick
Hit 2
0 0 11% 1   30 100 110 9.99936 0 0.0 0.0 0.0             Kick
1 0 11% 1   30 100 110 9.99936 0 0.0 0.0 0.0             Kick
2 0 11% 1   30 100 110 9.99936 0 0.0 0.0 0.0             Kick
3 0 11% 1   30 100 110 9.99936 0 0.0 0.0 0.0             Kick

TimingEdit

Input loop 14-40
Hit 1 19-20
Hit 2 30-31
Animation length 60
                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Loop point