Donkey Kong (SSB4)/Down throw
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Overview
Donkey Kong slams the opponent downwards, launching them slightly forwards. Tied with cargo down throw for the least damage out of all of Donkey Kong's throws, at 7%. It has very low knockback, but high endlag to where true followups are impossible, however the throw can lead into tech chase situations at low percent, or combo into a dash attack at very low percents when the opponent misses the tech. Otherwise, the throw serves very little purpose, as cargo throw is overall much better for combos.
Hitboxes
Hitbox type | Damage | Angle | Base knockback | Knockback scaling | Fixed knockback value | Weight dependent |
---|---|---|---|---|---|---|
Throw | 7% | 361 | 60 | 50 | 0 | Yes |
I'm going to doxx this guy if he doesnt revive this project.
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