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Diddy Kong (SSBU)/Forward tilt

Diddy Kong forward tilt hitbox visualizations
DiddyKongFTiltUpSSBU.gif
DiddyKongFTiltSSBU.gif
DiddyKongFTiltDownSSBU.gif
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OverviewEdit

Update HistoryEdit

  3.0.0

  •   Forward tilt has a new late hit that deals less damage (10% → 7%) but increases its duration overall.

  8.0.0

  •   The move launches at a lower angle (45° → 35°), improving its ability to set up tech-chases and edgeguards.
  •   The hitboxes on Diddy Kong's fists are larger (2.7u → 3.8u).
  •   The late hit has a longer duration (frames 13-14 → 13-16).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit (early)
0 0 0 10.0% 0   Forward 60 60 0   3.8 handr 1.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 10.0% 0   Forward 60 60 0   3.8 handl 1.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 10.0% 0   Forward 60 60 0   4.0 top 0.0 6.0 7.5 1.0× 1.0× 0%               Punch   All All            
3 0 0 10.0% 0   Forward 60 60 0   3.0 top 0.0 6.0 1.5 1.0× 1.0× 0%               Punch   All All            
Clean hit (late)
0 0 0 10.0% 0   Forward 60 60 0   3.8 handr 1.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 10.0% 0   Forward 60 60 0   3.8 handl 1.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
The late hit reduces all hitboxes' damage to 7.0%.

TimingEdit

Clean hit (early, late) 10-11, 12
Late hit 13-16
Interruptible 37
Animation length 53
                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible