Diddy Kong (SSB4)/Down tilt: Difference between revisions
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{{ | {{ArticleIcons|ssb4=y}} | ||
{{ | [[File:DiddyKongDTilt.gif|thumb|270px|Hitbox visualization showing Diddy Kong's down tilt.]] | ||
==Overview== | |||
Diddy Kong's down tilt is a very powerful move in his vast toolset. Usually followed up from a banana toss, down tilt adds extra damage and can be comboed into pretty much anything up to 200% on most characters. Diddy's down tilt to up smash is a bread and butter combo for Diddy Kong and is one of his most reliable kill confirms. | |||
==Update history== | |||
'''{{GameIcon|ssb4}} [[1.0.8]]''' | |||
*{{change|Damage (6% → 5.5%).}} | |||
*{{nerf|Nearest hitbox with a 40° launch angle removed.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
Line 30: | Line 37: | ||
|angle=50 | |angle=50 | ||
|bk=15 | |bk=15 | ||
|ks= | |ks=75 | ||
|fkv=0 | |fkv=0 | ||
|r=3.5 | |r=3.5 | ||
Line 45: | Line 52: | ||
|} | |} | ||
==Timing== | |||
{|class="wikitable" | |||
|- | |||
!Hitboxes | |||
|4-5 | |||
|- | |||
!Interruptible | |||
|19 | |||
|- | |||
!Animation length | |||
|28 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Interruptible|c=10}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | |||
{{MvSubNavDiddyKong|g=SSB4}} | {{MvSubNavDiddyKong|g=SSB4}} | ||
[[Category:Diddy Kong (SSB4)]] | [[Category:Diddy Kong (SSB4)]] | ||
[[Category:Down tilts (SSB4)]] | [[Category:Down tilts (SSB4)]] |
Latest revision as of 21:43, April 12, 2022
Overview[edit]
Diddy Kong's down tilt is a very powerful move in his vast toolset. Usually followed up from a banana toss, down tilt adds extra damage and can be comboed into pretty much anything up to 200% on most characters. Diddy's down tilt to up smash is a bread and butter combo for Diddy Kong and is one of his most reliable kill confirms.
Update history[edit]
- Damage (6% → 5.5%).
- Nearest hitbox with a 40° launch angle removed.
Hitboxes[edit]
Timing[edit]
Hitboxes | 4-5 |
---|---|
Interruptible | 19 |
Animation length | 28 |
Lag time |
Hitbox |
Interruptible |
|