Dark Pit (SSB4)/Forward throw: Difference between revisions
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SuperSqank (talk | contribs) m (→Throw) |
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|type=Throwing | |type=Throwing | ||
|damage=4% | |damage=4% | ||
|angle= | |angle=45 | ||
|af=3 | |af=3 | ||
|bk= | |bk=50 | ||
|ks= | |ks=150 | ||
|fkv=0 | |fkv=0 | ||
|bn=0 | |bn=0 |
Latest revision as of 03:33, June 20, 2021
Overview[edit]
Dark Pit slashes the opponent away. Dark Pit's strongest kill throw, capable of killing at the ledge at ~120%. The low endlag can also allow fast-fallers to get combo'd into dash attack off a missed tech, as the angle of the throw is also somewhat low. Otherwise, at mid-percents, the throw is simply used for positioning or getting opponents offstage for an edgeguard or ledgetrap situation.
Throw and Hitbox Data[edit]
Hitbox[edit]
Throw[edit]
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 4% | Forwards | 50 | 150 | 0 | 0 | None | None | |||
1 | 3% | Forwards | 60 | 100 | 0 | 0 | None | None |
Timing[edit]
Invincibility | 1-18 |
---|---|
Hitbox | 12-13 |
Throw Release | 14 |
Interruptible | 28 |
Animation length | 34 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|