SSB4 Icon.png

Dark Pit (SSB4)/Down throw: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
(added an overview for the move.)
Line 1: Line 1:
{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:DarkPitThrowDown.gif|thumb|270px|Hitbox visualization showing Dark Pit's down throw.]]
[[File:DarkPitThrowDown.gif|thumb|270px|Hitbox visualization showing Dark Pit's down throw.]]
{{competitive expertise}}
 
{{technical data}}
==Overview==
Dark Pit throws the opponent down, then slashes them with the Silver Bow. Dark Pit's best combo throw, and when combined with his decent grab and dash attack, cements his dash mixup playstyle. Down throw leads into a plethora of combos, such as running up smashes at low percents, forward, neutral or back aerials at low to mid percents, and up aerials at somewhat higher percents. Down throw can also lead into a footstool, which can then be followed up by a down aerial [[meteor]] hitbox to lock them, and extend the followup. Once at higher percents, the throw serves little purpose, as up throw launches higher into the air, being better for juggles. Down throw is also Dark Pit's weakest throw, dealing only 6%.


==Hitboxes==
==Hitboxes==

Revision as of 04:42, November 11, 2018

Hitbox visualization showing Dark Pit's down throw.

Overview

Dark Pit throws the opponent down, then slashes them with the Silver Bow. Dark Pit's best combo throw, and when combined with his decent grab and dash attack, cements his dash mixup playstyle. Down throw leads into a plethora of combos, such as running up smashes at low percents, forward, neutral or back aerials at low to mid percents, and up aerials at somewhat higher percents. Down throw can also lead into a footstool, which can then be followed up by a down aerial meteor hitbox to lock them, and extend the followup. Once at higher percents, the throw serves little purpose, as up throw launches higher into the air, being better for juggles. Down throw is also Dark Pit's weakest throw, dealing only 6%.

Hitboxes

Throw

Hitbox type Damage Angle Base knockback Knockback scaling Fixed knockback value Weight dependent
Throw 4% 70 80 60 0 No

Collateral

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 2% 0 Sakurai angle 80 40 0 6.0 0 0.0 2.0 -4.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Bow).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png