Danger Zone: Difference between revisions

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(Figured that a page on this might be useful... Can someone check/bolster this a bit?)
 
(Hey, uh, Barry, does it hurt? ...'cause it...kinda looks like it hurts.)
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Danger Zones are stage hazards in [[Smash Run]] and some stages in {{forwiiu}}
Danger Zones are stage hazards in [[Smash Run]] and some stages in {{forwiiu}}. Character who hit them will either take damage or be [[One-hit KO|instantly KOed]].
==Smash Run==
==Smash Run==
Danger Zones appear in the "Run"" and "Climb!" final battles, placed throught the course. If a fighter hits one, they are instantly KO'ed and are revived further back/down in the stage.
Danger Zones appear in the "Run"" and "Climb!" final battles, placed throughout the course. If a fighter hits one, they are instantly KOed and are revived further back/down in the stage. They disappear after being hit once, allowing other players to more easily traverse either stage.
==In [[Super Smash Bros. for Wii U]]==
==In [[Super Smash Bros. for Wii U]]==
In [[The Great Cave Offensive]], Danger Zones are placed throught the stage. If a fighter hits one, they either take damage, or, if their damage is already over 100%, they are instantly KO'ed. If the KO property belongs to another fighter when this occours, that fighter gains credit. Whilst not confirmed, it appears that these may be usable in [[Stage Builder]].
In [[The Great Cave Offensive]], Danger Zones are placed throught the stage. If a fighter hits one, they either take damage, or, if their damage is already over 100%, they are instantly KO'ed. If the KO property belongs to another fighter when this occours, that fighter gains credit. Whilst not confirmed, it appears that these may be usable in [[Stage Builder]].


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Revision as of 12:33, October 30, 2014

Danger Zones are stage hazards in Smash Run and some stages in Super Smash Bros. for Wii U. Character who hit them will either take damage or be instantly KOed.

Smash Run

Danger Zones appear in the "Run"" and "Climb!" final battles, placed throughout the course. If a fighter hits one, they are instantly KOed and are revived further back/down in the stage. They disappear after being hit once, allowing other players to more easily traverse either stage.

In Super Smash Bros. for Wii U

In The Great Cave Offensive, Danger Zones are placed throught the stage. If a fighter hits one, they either take damage, or, if their damage is already over 100%, they are instantly KO'ed. If the KO property belongs to another fighter when this occours, that fighter gains credit. Whilst not confirmed, it appears that these may be usable in Stage Builder.


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