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Daisy (SSBU)/Side special

< Daisy (SSBU)
Revision as of 18:49, November 17, 2021 by CanvasK (talk | contribs) (Undid edit by 83.254.192.247: Unnecessary and somewhat childish change)
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Hitbox visualization showing Daisy's side special, Daisy Bomber.
Hitbox visualization showing Daisy's side special, Daisy Bomber, when it hits.

Overview

Daisy thrusts her body forward to make a powerful bash with her rear. The move deals 12% damage. If Daisy connects to an opponent, Daisy will bounce off them and will fall to the ground. If Daisy misses the opponent, she will be left open; the move must not be used recklessly. However, an aerial Daisy Bomber has less landing lag. Long-ranged moves (such as Ike's forward smash) can beat Daisy Bomber. Daisy Bomber can KO near the blast zone.

Daisy will bounce off shields, making the move safe for shield pressure. She can follow up with a neutral aerial or forward aerial to poke the opponent's shield or when they drop their shield. Daisy can perform Daisy Bomber to tech chase opponents. Daisy can perform Daisy Bomber to grab the ledge, otherwise hit opponents attempting to edgeguard her.

Daisy can use the move to edgeguard opponents, but she can risk self-destruct. Daisy can use side special to catch an opponent either getting up or rolling from the ledge. If Daisy misses the Daisy Bomber, she can still recover back to the stage.

Update History

  3.1.0

  •   Daisy Bomber has more ending lag if it connects (FAF 19 → 25), though the period when the drift starts remains unchanged.

Hitboxes

Aerial

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
On hit
0 0 0 12.0% 0   Standard 60 73 0   7.7 top 0.0 5.0 4.5 1.0× 1.0× 0%               Fire   All All            

Timing

Search

Search 13-36
Interruptible (ground, air) 63, 88
Animation length (ground, air) 80, 88
Grounded                                                                                                                                                                                 
Aerial                                                                                                                                                                                 

Hit

Hitbox 1-3
Interruptible 26
Animation length 52
                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible