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Cross-platform comparison of Super Smash Bros. 4: Difference between revisions

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**However, the mode is vastly different between versions.
**However, the mode is vastly different between versions.
*Both versions have [[All Star Mode]].
*Both versions have [[All Star Mode]].
**However, the order the characters are faced is different between versions.
*Both versions have [[Target Blast]].
*Both versions have [[Target Blast]].
*Both versions have [[Home Run Contest]].
*Both versions have [[Home Run Contest]].

Revision as of 22:20, October 31, 2014

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The reason given for the merge is: Superseded by separate pages on the two versions. (Discuss)
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This page lists noteworthy similarities and differences between the Wii U and 3DS versions of Super Smash Bros. 4.

Similarities

  • The two versions will have the same characters.[1] Characters will have identical physics and movesets across both versions.
  • Both versions have Classic Mode.
    • However, the mode is vastly different between versions.
  • Both versions have All Star Mode.
    • However, the order the characters are faced is different between versions.
  • Both versions have Target Blast.
  • Both versions have Home Run Contest.

Differences

Stages

A majority of stages seemingly will be exclusive to one version or the other. The 3DS version will feature more stages from handheld games, while the Wii U version will feature more stages from console games as well as more stages in general. Even the two games' versions of Battlefield, while possibly identical in physics, will be different in aesthetics.[2] The WiiU version will also have larger stages such as Big Battlefield to allow for 8 player Smash.

In the 3DS version, much like in Melee, no stage has more than two songs tied to it; on the Wii U, this number is higher, and the music on each stage can be set through My Music, similar to Brawl.

Graphics

One of the more notable differences between the two, the distinct dark outline around characters in the 3DS version.

Aside from the Wii U version's graphics being technically superior due to having stronger hardware and higher resolution, the two games have distinct graphical styles. The 3DS version has flatter shading and a dark outline around its characters in order to make them more visible on the 3DS's smaller screen (the outline's thickness can be adjusted or disabled[3]). The Wii U, not being restricted by screen size, has smoother edges around the characters and more complex shading. In the Wii U version everything will run very smoothly in 1080p high resolution while running at a smooth 60 frames per second. In the 3DS version the characters will run at 60 frames per second but some Assist Trophies, Items, and Pokemon will run at 30 frames per second in order to not affect gameplay on the 3DS.

Customization

The Wii U version includes Stage Builder, which has been overhauled since its appearance in Brawl.

Game modes

Miscellaneous

  • There is no possibility for cross-platform play, due to the two games not sharing stages. However, they are able to interact with each other in various ways, including transferring the character customization from the 3DS to the Wii U as explained above.[4]
  • The 3DS version has no movies besides the How-to-Play video. Because of this, it lacks an intro video, a first for the series, as well as character trailers and other videos.

Gallery

References