SSBU Icon.png

Corrin (SSBU)/Down aerial

< Corrin (SSBU)
Revision as of 14:00, August 2, 2022 by DrakRoar (talk | contribs) (→‎Landing lag)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Hitbox visualization showing Corrin's down aerial.
Hitbox visualization showing Corrin's down aerial, when landing.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Update HistoryEdit

  3.0.0

  •   Down aerial's looping hits connect more reliably against lightweight characters.

  4.0.0

  •   Down aerial no longer has its downward movement disabled when used out of hitstun.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Down aerial
0 0 2 2.0% 0   Standard 0 100 15   7.0 top 0.0 2.0 0.0 0.8× 1.0× 0%               Slash   All All            
1 0 2 2.0% 0   Standard 0 100 80   7.0 top 0.0 2.0 0.0 0.8× 1.0× 0%               Slash   All All            
2 0 2 2.0% 0   Standard 0 100 35   5.0 top 0.0 -7.5 0.0 0.8× 1.0× 0%               Slash   All All            
Landing
0 0 0 3.0% 0   Standard 50 110 0   7.0 top 0.0 4.0 4.5 1.0× 1.0× 0%               Slash   All All            
1 0 0 3.0% 0   Standard 50 110 0   7.0 top 0.0 4.0 -4.5 1.0× 1.0× 0%               Slash   All All            

TimingEdit

AttackEdit

The move resets Corrin's horizontal momentum and first sets his vertical speed to 2 on frames 1-11, then sets it to -4 from frame 12 onward. Manual horizontal movement is also disabled during frames 1-41.

Initial autocancel 1-11
Hitboxes 12-28 (rehit rate: 2)
Ending autocancel 41-
Interruptible 52
Animation length 59
                                                                                                                     
                                                                                                                     

Landing lagEdit

Hitboxes 1-5
Interruptible 27
Animation length 40
                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible