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Cloud (SSB4)/Up throw: Difference between revisions

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(updated overview section and hitbox tables)
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:CloudThrowU.gif|thumb|280px|Hitbox visualization showing Cloud's up throw.]]
==Overview==
==Overview==
Cloud does a butterfly kick that is similar in animation to {{SSB4|Sonic}}'s up tilt and {{SSB4|Captain Falcon}}'s up smash. Unusually for a throw, it hits three times. It is useful for setting up a [[Juggle|juggle]] situation and is Cloud's strongest throw in the middle of the stage, being able to KO some character around 160% with rage. However, it is still very weak compared to other throws.
Cloud does a butterfly kick that is similar in animation to {{SSB4|Sonic}}'s up tilt and {{SSB4|Captain Falcon}}'s up smash. Unusually for a throw, it hits three times. It is useful for setting up a [[Juggle|juggle]] situation and is Cloud's strongest throw in the middle of the stage, being able to KO some character around 160% with rage. However, it is still very weak compared to other throws.
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The throw's first hit animation looks similar to that of the '''Waterkick''' ''Limit Break'' used by Tifa Lockhart in ''Final Fantasy VII''.
The throw's first hit animation looks similar to that of the '''Waterkick''' ''Limit Break'' used by Tifa Lockhart in ''Final Fantasy VII''.


==Hitboxes==
==Throw and Hitbox Data==
{{technical data}}
 
===Throw===
===Throw===
{|class="wikitable"
{{SSB4ThrowTableHeader}}
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent
{{SSB4ThrowTableRow
|-
|id=0
| Throw || 4% || 80° || 97 || 78 || || No
|damage=4%
|angle=80
|af=3
|bk=78
|ks=97
|fkv=0
|noff=f
|bn=0
|type=Throwing
|sfx=None
|slvl=S
}}
{{SSB4ThrowTableRow
|id=1
|damage=3%
|angle=361
|af=3
|bk=40
|ks=100
|fkv=0
|noff=t
|bn=0
|type=Throwing
|sfx=None
|slvl=S
}}
|}
|}
===Collateral===
===Collateral===
{{SSB4HitboxTableHeader|special=y}}
{{SSB4HitboxTableHeader|special=y}}
Line 20: Line 48:
|damage=2%
|damage=2%
|angle=50
|angle=50
|af=3
|bk=80
|bk=80
|ks=150
|ks=150
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|slvl=M
|slvl=M
|sfx=Kick
|sfx=Kick
|hitbits=63
|i25=0
|i26=15
|i27=0
|blockable=1
|reflectable=0
|absorbable=0
|rehit=0
|piercing=0
|i33=0
|i35=1
|i35=1
|heedless=0
}}
|noff=0
|nogfx=0
|flinchless=0}}
{{HitboxTableTitle|Hit 2|42}}
{{HitboxTableTitle|Hit 2|42}}
{{SSB4SpecialHitboxTableRow
{{SSB4SpecialHitboxTableRow
Line 56: Line 72:
|damage=2.5%
|damage=2.5%
|angle=50
|angle=50
|af=3
|bk=80
|bk=80
|ks=150
|ks=150
Line 72: Line 89:
|slvl=M
|slvl=M
|sfx=Kick
|sfx=Kick
|hitbits=63
|i25=0
|i26=15
|i27=0
|blockable=1
|reflectable=0
|absorbable=0
|rehit=0
|piercing=0
|i33=0
|i35=1
|i35=1
|heedless=0
}}
|noff=0
|nogfx=0
|flinchless=0}}
|}
|}
==Timing==
{|class="wikitable"
!Invincibility
|1-18
|-
!Hitboxes
|8-9, 13-14
|-
!Throw Release
|15
|-
!Interruptible
|51
|-
!Animation length
|62
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=36|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=12}}
|-
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=44}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y}}


{{MvSubNavCloud|g=SSB4}}
{{MvSubNavCloud|g=SSB4}}
[[Category:Cloud (SSB4)]]
[[Category:Cloud (SSB4)]]
[[Category:Up throws (SSB4)]]
[[Category:Up throws (SSB4)]]

Latest revision as of 15:01, September 13, 2020

Hitbox visualization showing Cloud's up throw.

Overview[edit]

Cloud does a butterfly kick that is similar in animation to Sonic's up tilt and Captain Falcon's up smash. Unusually for a throw, it hits three times. It is useful for setting up a juggle situation and is Cloud's strongest throw in the middle of the stage, being able to KO some character around 160% with rage. However, it is still very weak compared to other throws.

The throw's first hit animation looks similar to that of the Waterkick Limit Break used by Tifa Lockhart in Final Fantasy VII.

Throw and Hitbox Data[edit]

Throw[edit]

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 4% AngleIcon80.png Forwards 78 97 0 0 1.0x TypeIcon(Throwing).png EffectIcon(Normal).png S None
1 3% Sakurai angle Forwards 40 100 0 0 None TypeIcon(Throwing).png EffectIcon(Normal).png S None

Collateral[edit]

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Hit 1
0 0 0 2% 0 AngleIcon50.png Forwards 80 150 0 4 10 0 0 0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Hit 2
0 0 0 2.5% 0 AngleIcon50.png Forwards 80 150 0 4 0 0 21.5 7.5 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Invincibility 1-18
Hitboxes 8-9, 13-14
Throw Release 15
Interruptible 51
Animation length 62
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxThrowS).png FrameIcon(LagThrowE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Vulnerable).png
Vulnerable
FrameIcon(Invincible).png
Invincible
FrameIcon(BlankThrowS).pngFrameIcon(BlankThrowE).png
Throw point
FrameIcon(Interruptible).png
Interruptible