Cloud (SSB4)/Down tilt: Difference between revisions
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[[File:CloudDTiltSSB4.gif|thumb|270px|Hitbox visualization showing Cloud's down tilt.]] | |||
==Overview== | ==Overview== | ||
A baseball slide across the ground. One of the few down tilts in the game that physically moves the user, a notable other one being [[Mega Man (SSB4)|Mega Man's]] nearly identical down tilt. A by-product of sending Cloud a bit forward is its impressive horizontal range, able to hit opponents as far as roughly one and a half character lengths in front of him. Additionally useful in combos, leading into up tilt, up aerial, and a reversed [[Climhazzard]] at wide damage ranges. | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
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|- | |- | ||
!Animation length | !Animation length | ||
| | |53 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=9|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=9|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Interruptible|c=13}} | ||
|- | |- | ||
{{FrameStrip|t=Vulnerable|c=6}}{{FrameStrip|t=Intangible|c=11}}{{FrameStrip|t=Vulnerable|c= | {{FrameStrip|t=Vulnerable|c=6}}{{FrameStrip|t=Intangible|c=11}}{{FrameStrip|t=Vulnerable|c=36}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 02:56, September 22, 2020
Overview[edit]
A baseball slide across the ground. One of the few down tilts in the game that physically moves the user, a notable other one being Mega Man's nearly identical down tilt. A by-product of sending Cloud a bit forward is its impressive horizontal range, able to hit opponents as far as roughly one and a half character lengths in front of him. Additionally useful in combos, leading into up tilt, up aerial, and a reversed Climhazzard at wide damage ranges.
Hitboxes[edit]
Timing[edit]
Left leg intangible | 7-17 |
---|---|
Early hit | 7-8 |
Late hit | 9-17 |
Interruptible | 41 |
Animation length | 53 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
Interruptible |
|