SSBU Icon.png

Charizard (SSBU)/Down aerial

< Charizard (SSBU)
Revision as of 11:03, July 9, 2020 by Raul Retana (talk | contribs) (Added update history)
Hitbox visualization showing Charizard's down aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Update History

  2.0.0

  •   Charizard's down air landing lag animation no longer causes its tongue to clip through its head.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 14.0% 0   Standard 20 100 0   5.0 top 0.0 -5.0 to -6.5 0.0 to 0.3 1.3× 1.0× 0%               Kick   All All            
1 0 0 14.0% 0   Standard 20 90 0   5.5 top 0.0 3.0 0.5 1.3× 1.0× 0%               Kick   All All            
Late hit
0 0 0 8.0% 0   Standard 20 100 0   4.5 top 0.0 -5.0 to -6.5 0.0 to 0.2 1.0× 1.0× 0%               Kick   All All            
1 0 0 8.0% 0   Standard 20 100 0   5.5 top 0.0 3.0 0.5 1.0× 1.0× 0%               Kick   All All            

Timing

Attack

Initial autocancel 1-5
Clean hit 18-20
Late hit 21-24
Ending autocancel 42-
Interruptible 52
Animation length 59
                                                                                                                     
                                                                                                                     

Landing lag

Interruptible 22
Animation length 33
                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible