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Captain Falcon (SSBM)/Down tilt: Difference between revisions

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(New Page: {{ArticleIcons|ssbm=y}} thumb|400px|Hitbox visualization showing Captain Falcon's down tilt. {{competitive expertise}} ==Overview== ==Hitboxes== {{MeleeHi...)
 
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Tag: Mobile edit
 
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{{ArticleIcons|ssbm=y}}
{{ArticleIcons|ssbm=y}}
[[File:CFalcon Down Tilt.gif|thumb|400px|Hitbox visualization showing Captain Falcon's down tilt.]]
[[File:CFalcon Down Tilt.gif|thumb|400px|Hitbox visualization showing Captain Falcon's down tilt.]]
{{competitive expertise}}
 
==Overview==
==Overview==
Does a quick sweep kick. This move is a great vertical launcher. Compared to Falcon's other launchers, it has relatively high [[ending lag]]. However, it can [[combo]] at most percentages into a SHFFLed n-air, which can lead into other combos. {{SSBM|Fox}} and {{SSBM|Falco}} can often be regrabbed from a down tilt at medium percentages, and their side special moves can be intercepted by Falcon's down tilt if they try to sweetspot the ledge. This move can also combo into a [[Knee Smash]] and u-air, depending on [[knockback]] and [[DI]].
==Hitboxes==
==Hitboxes==
{{MeleeHitboxTableHeader}}
{{MeleeHitboxTableHeader}}

Latest revision as of 01:18, February 21, 2021

Captain Falcon's down tilt. 1/4 speed
Hitbox visualization showing Captain Falcon's down tilt.

Overview[edit]

Does a quick sweep kick. This move is a great vertical launcher. Compared to Falcon's other launchers, it has relatively high ending lag. However, it can combo at most percentages into a SHFFLed n-air, which can lead into other combos. Fox and Falco can often be regrabbed from a down tilt at medium percentages, and their side special moves can be intercepted by Falcon's down tilt if they try to sweetspot the ledge. This move can also combo into a Knee Smash and u-air, depending on knockback and DI.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 12% 0 AngleIcon80.png 25 75 0 3.906 8 5.859 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 12% 0 AngleIcon70.png 25 75 0 3.906 7 3.906 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
2 0 12% 0 AngleIcon60.png 25 75 0 3.906 4 -2.7342 2.7342 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing[edit]

Hitboxes 10-15
Interruptible 35
Animation length 35
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible