Captain Falcon (SSBB)/Up aerial: Difference between revisions
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(New Page: {{ArticleIcons|ssbb=y}} ==Overview== {{competitive expertise}} ==Hitboxes== {{technical data}} ==Timing== {|class="wikitable" !Clean hit |6-10 |- !Late hit |11-13 |- !Ending autocancel...) |
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(6 intermediate revisions by 4 users not shown) | |||
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==Overview== | ==Overview== | ||
A backflip kick. Considered one of his best moves along with his jab, up aerial serves as a multi-purpose move. Up aerial is used for KOing, approaching, racking up damage, and even gimping characters offstage. Comes out on frame 6 and lasts for 28 frames, it is considered to be one of his most versatile moves in general, and an important tool for Falcon players to utilize properly. | |||
==Hitboxes== | ==Hitboxes== | ||
{{ | {{BrawlHitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit|24}} | |||
{{BrawlHitboxTableRow | |||
|bn=8 | |||
|id=0 | |||
|damage=13% | |||
|angle=361 | |||
|fkv=0 | |||
|ks=100 | |||
|sd=0 | |||
|bk=10 | |||
|r=270000 | |||
|xpos=0 | |||
|ypos=-192000 | |||
|zpos=-120000 | |||
|trip=0 | |||
|ff=60000 | |||
|sdi=60000 | |||
|rawflags=00111001100000110000010001000000 | |||
}} | |||
{{BrawlHitboxTableRow | |||
|bn=9 | |||
|id=1 | |||
|damage=12% | |||
|angle=361 | |||
|fkv=0 | |||
|ks=100 | |||
|sd=0 | |||
|bk=10 | |||
|r=300000 | |||
|xpos=0 | |||
|ypos=-360000 | |||
|zpos=-120000 | |||
|trip=0 | |||
|ff=60000 | |||
|sdi=60000 | |||
|rawflags=00111001100000110000010001000000 | |||
}} | |||
{{HitboxTableTitle|Late hit|24}} | |||
{{BrawlHitboxTableRow | |||
|bn=8 | |||
|id=0 | |||
|damage=12% | |||
|angle=30 | |||
|fkv=0 | |||
|ks=80 | |||
|sd=0 | |||
|bk=8 | |||
|r=270000 | |||
|xpos=0 | |||
|ypos=-192000 | |||
|zpos=-120000 | |||
|trip=0 | |||
|ff=60000 | |||
|sdi=60000 | |||
|rawflags=00111001100000110000010001000000 | |||
}} | |||
{{BrawlHitboxTableRow | |||
|bn=9 | |||
|id=1 | |||
|damage=10% | |||
|angle=30 | |||
|fkv=0 | |||
|ks=80 | |||
|sd=0 | |||
|bk=8 | |||
|r=300000 | |||
|xpos=0 | |||
|ypos=-360000 | |||
|zpos=-120000 | |||
|trip=0 | |||
|ff=60000 | |||
|sdi=60000 | |||
|rawflags=00111001100000110000010001000000 | |||
}} | |||
{{HitboxTableTitle|Latest hit*|24}} | |||
{{BrawlHitboxTableRow | |||
|bn=8 | |||
|id=0 | |||
|damage=8% | |||
|angle=0 | |||
|fkv=0 | |||
|ks=70 | |||
|sd=0 | |||
|bk=6 | |||
|r=270000 | |||
|xpos=0 | |||
|ypos=-192000 | |||
|zpos=-120000 | |||
|trip=0 | |||
|ff=60000 | |||
|sdi=60000 | |||
|rawflags=00111001100000110000010001000000 | |||
}} | |||
{{BrawlHitboxTableRow | |||
|bn=9 | |||
|id=1 | |||
|damage=6% | |||
|angle=0 | |||
|fkv=0 | |||
|ks=70 | |||
|sd=0 | |||
|bk=6 | |||
|r=300000 | |||
|xpos=0 | |||
|ypos=-360000 | |||
|zpos=-120000 | |||
|trip=0 | |||
|ff=60000 | |||
|sdi=60000 | |||
|rawflags=00111001100000110000010001000000 | |||
}} | |||
|} | |||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
Line 12: | Line 126: | ||
!Late hit | !Late hit | ||
|11-13 | |11-13 | ||
|- | |||
!Latest hit | |||
| | |||
|- | |- | ||
!Ending autocancel | !Ending autocancel | ||
Line 19: | Line 136: | ||
|33 | |33 | ||
|} | |} | ||
* Due to what is presumably a programming error, the "delete all hitboxes" command runs on the same frame the latest hit begins, and so the latest hit never occurs. This oversight was directly copied over from ''Melee''. | |||
{{FrameStripStart}} | {{FrameStripStart}} |
Latest revision as of 14:48, April 16, 2021
Overview[edit]
A backflip kick. Considered one of his best moves along with his jab, up aerial serves as a multi-purpose move. Up aerial is used for KOing, approaching, racking up damage, and even gimping characters offstage. Comes out on frame 6 and lasts for 28 frames, it is considered to be one of his most versatile moves in general, and an important tool for Falcon players to utilize properly.
Hitboxes[edit]
Timing[edit]
Clean hit | 6-10 |
---|---|
Late hit | 11-13 |
Latest hit | |
Ending autocancel | 22> |
Animation length | 33 |
- Due to what is presumably a programming error, the "delete all hitboxes" command runs on the same frame the latest hit begins, and so the latest hit never occurs. This oversight was directly copied over from Melee.
Landing lag[edit]
Animation length | 9 |
---|
Lag time |
Hitbox |
Hitbox change |
Autocancel |
|